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Zero´s BotNet🤖 (Computing/ Crypto / Hacking)

(3)(254)

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Stable1.0.2
  1. Added custom hook to overwrite the default saving to file methods
  2. Added entity damage can be disabled at zbf.config.Damageable
  3. Added blogs tab for data files on the server
  4. Added % info for neuro targets player selection UI
  5. Fixed lua/zbot/controller/cl_controller_vgui.lua:35: attempt to index upvalue 'JobData' (a nil value)
  6. Fixed lua/zbot/jobs/sh_jobs.lua:138: attempt to index local 'JobData' (a nil value)
  7. Fixed lua/zbot/controller/sv_controller_jobs.lua:65: attempt to index field 'zbf_UnlockedJobs' (a nil value)
  8. Fixed lua/zbot/bot/sh_bot.lua:254: attempt to index local 'dat' (a nil value)
Stable1.0.1
  1. Added Spanish
  2. Added breakmodel for controller
  3. Added breakmodel for usb
  4. Added particle effect on position where damage occured when player got neuro shield
  5. Added system to wear bots health down on use
  6. Added custom hook zbf_Job_BlockFinish
  7. Added config option to decrease a neuro attack chance to succeed depending on both players rank
  8. Added config option to cause a crash error wave on the losing attacker botnet
  9. Added KeepUpRight for rack and controller and bots on gravgun drop
  10. Fixed Issues for when the entity got removed while a player still has its interface open
Stable1.0.0

Initial version.