@Retr0 | Hellcase.comCS.MONEY Since the ghosts can appear anywhere on the map, spawnzones just dont make any sense. If you want a ghost to spawn on mapload then just enable it in the config.
Notice
If you are looking for support you should instead create a support ticket.
yeah thats true but could you add spawn zones? or something like that?
@Retr0 | Hellcase.comCS.MONEY The ghosts dont stay static on the same position like the pumpkins so a random spawn doesent make much sense.
Ohhh I thought it wouldn't have ownablity, that's really nice!
Iยดve got a Question could you do the same "Pumpkin Random Spawn" but for Ghosts, so that you can configure that there only be 2 Ghosts on the map and they Spawn random?
@SugarTheCat 2nd[CaT] Well its not that hard to just add the entity inside the CandyShop or add it to the F4 menu. That doesent really need a update.
It would be cool to have Ghost Signs be purchasable (Owned by players) so people could waste candypoints on purchasable signs that they could put around their base.
Sounds like a neat idea.
@Retr0 | Hellcase.comCS.MONEY Not that im aware of, even if more pumpkins get smashed the produced gibs is all handeld clientside. If you are experiencing issues then please open a ticket so i can investigate.
Hey, does the Script Highly effect the server performance if the server has like 30 people on it, or will it Run fine?
@Scar No idea what WOS is, open a ticket
Hi. Why NPC dancing? I mean, after WOS animation npc do some animation and repeat it every second. it doesnt changed after i deleted WOS addon.
@DoctorWho It is to some degree
For TTT i added the Pumpkin Slayer SWEP to the Traitor Shop.
TTT Setup:
- Start your server map wtith DarkRP and place the Shop NPC, Scoreboard and Anti Ghost Sign
- Type !zpn_save in Chat to save them for the current Map.
- If you want custom spawn points for Pumpkins then use the Pumpkin Spawner Toolgun to place some and use the save Button on the Toolgun menu.
- Change the Shop Config to TTT Items like the Discombobulator
- If you want you can enable the Ghost entity to spawn on Round start zpn.config.Ghost.SpawnOnMapLoad
- Start your map on TTT
- Admins can spawn/remove the Boss enemy with the console commands: zpn_boss_spawn / zpn_boss_remove
Doctor Whoposted
Can you make this compatible with TTT?
Menschlichposted
Wow, really nice UI!
@SugarTheCat 2nd[CaT] Ok there you go
zpn_data_migrate_from_mrevent - Migrates all the Candypoint data from the Mr.Event Script and adds it to the current candypoints of the Players. (Only works for Players online)
@SugarTheCat 2nd[CaT] Hm, ok i try to think of something.
Without an ability to somehow transfer Candy Points from Mr.Pumpkins Halloween Shop, players would have to start all over again. (Could make some prizes unreachable unless we start messing around with how fast people gain candypoints, which is risky)
@SugarTheCat 2nd[CaT] My thought process was that the candy points would get purged every year by a admin anyway so why bother porting them over.
Hey Zero, any chance this will support data from "Mr. Pumpkins Halloween Shop" for people who want to switch? (CandyPoints)
Can you add custom spawner toolgun for the Pumkin Boss? Toolgun with custom area spawn and cooldown on the spawn. Or spawn with something chance with all right conditions?
Guushiposted
Can you make this compatible with TTT?
Sirroposted
Boo
I know + all that boring animation work kinda killed me from the inside xD

Maybe i increase the price later on if more features getting added.
Rakoposted
way too fucking cheap for that amount of well done content
Showing 24 of 54 total results