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Zero´s PumpkinNight 🎃 🎄 (Halloween / Christmas Script)

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Stablev3.4.6

BUG FIXES

  1. Fixed the fists not damaging the minions, the boss and the ghost.


AFFECTED FILES

  1. lua/zevent/boss/sv_boss.lua
  2. lua/zevent/ghost/sv_ghost.lua
  3. lua/zevent/minion/sv_minion.lua
Stablev3.4.5

BUG FIXES

  1. Duplication issue with Start Touch.

AFFECTED FILES

  1. lua/entities/zpn_candy/init.lua
Stablev3.4.4

BUG FIXES

  1. Duplication of candy with the drop and sell.
  2. Problem with spawn of pumpking.

AFFECTED FILES

  1. lua/sh_zpn_config_main.lua
  2. lua/zevent/candy/sv_candy_ent.lua
  3. lua/zevent/destructibles/sv_destructible_spawn.lua
  4. lua/zevent/player/sv_player.lua
Stablev3.4.3

BUG FIXES

  1. Problem with physics of some entities.

AFFECTED FILES

  1. gamemodes/terrortown/entities/entities/zpn_ttt_partypopper_projectile/init.lua
  2. lua/entities/zpn_fireball/init.lua
  3. lua/entities/zpn_partypopper_projectile/init.lua
  4. lua/zevent/boss/sv_boss.lua
Stable3.4.2
  1. Fixed Issue which GaelMask
Stable3.4.1
  1. Added console command to reset scoreboard data > zpn_data_resetscore
  2. Fixed lootspawner client jitter in thirdperson
  3. Fixed player valid error at zevent/loot/sv_loot.lua


Updated Files:

lua\zevent\loot\sv_loot.lua

lua\entities\zpn_loot_spawner\cl_init.lua

lua\zevent\data\sv_data.lua

Stable3.4.0
  1. Added Brainteaser Beartrap (PrankItem)
  2. Added Scarecrow lootspawner model
  3. Added itemstore / xenin inventory definitions for beartrap entity
  4. Updated main config file
  5. Updated Translation files


   File Changes

      lua\autorun\zpn_load.lua

      lua\sh_zpn_config_main.lua

      lua\sh_zpn_config_shop.lua

      lua\zevent\shop\sh_shop_items.lua

      lua\entities\zpn_beartrap

      lua\zevent\beartrap

      lua\zpn_languages

      lua\entities\zpn_loot_spawner\cl_init.lua

Stable3.3.3
  1. Added "ontime" shop item config option
  2. Fixed potential client crash issue by adding one extra valid check on ClientProps
  3. Modified sh_zpn_config_shop.lua \ sv_shop.lua \ cl_shop_vgui.lua


Stable3.3.2
  1. Added custom hook > zpn_OnBossSpawned
  2. Fixed loot entity double smash bug at use
Stable3.3.1
  1. Added config option to disable projectile damage on pumpkins > zpn.config.Destructable.DisableProjectileDamage
  2. Added voidcase support
  3. Fixed issue where SH Accesory items which got not bought from the CandyShop could not be sold.
  4. Changed Shop / Loot ItemType id from sequential id to unique string
  5. Updated zclib to fix inventory support for Bricks inventory > sh_inventory_support.lua:51: attempt to call method 'GetInventory' (a nil value)
Stable3.3.0
  1. Added special loot and loot spawner (christmas trees)
  2. Added config option to automatically despawn boss if no damage is infliced for x seconds > zpn.config.Boss.IdleDespawn
  3. Added console comand to spawn a boss at one of the spawn locations > zpn_boss_respawn
  4. Added SH_ACC.CanSell to prevent players from selling hats they got from the candy shop > sh_shop.lua
  5. Fixed lua/entities/zpn_fireball/init.lua:93: Tried to use a NULL entity!
  6. Fixed lua/entities/zpn_firearea/init.lua:61: Tried to use a NULL entity!
  7. Fixed lua/entities/zpn_bomb/init.lua:97: Tried to use a NULL entity!
  8. Updated Contentpack
Stable3.2.5
  1. Added custom hook zpn_OnDataChanged
  2. Fixed issue about counting a pumpkin smash for weapons which cause OnPhysicsCollide being called before OnTakeDamage
  3. Changed boss autospawner to choose a random spawn point rather then the first valid one
  4. Moved custom hook file to top layer > lua/sh_zpn_hooks.lua