Stablev3.4.6
BUG FIXES
- Fixed the fists not damaging the minions, the boss and the ghost.
AFFECTED FILES
- lua/zevent/boss/sv_boss.lua
- lua/zevent/ghost/sv_ghost.lua
- lua/zevent/minion/sv_minion.lua
Stablev3.4.5
BUG FIXES
- Duplication issue with Start Touch.
AFFECTED FILES
- lua/entities/zpn_candy/init.lua
Stablev3.4.4
BUG FIXES
- Duplication of candy with the drop and sell.
- Problem with spawn of pumpking.
AFFECTED FILES
- lua/sh_zpn_config_main.lua
- lua/zevent/candy/sv_candy_ent.lua
- lua/zevent/destructibles/sv_destructible_spawn.lua
- lua/zevent/player/sv_player.lua
Stablev3.4.3
BUG FIXES
- Problem with physics of some entities.
AFFECTED FILES
- gamemodes/terrortown/entities/entities/zpn_ttt_partypopper_projectile/init.lua
- lua/entities/zpn_fireball/init.lua
- lua/entities/zpn_partypopper_projectile/init.lua
- lua/zevent/boss/sv_boss.lua
Stable3.4.2
- Fixed Issue which GaelMask
Stable3.4.1
- Added console command to reset scoreboard data > zpn_data_resetscore
- Fixed lootspawner client jitter in thirdperson
- Fixed player valid error at zevent/loot/sv_loot.lua
Updated Files:
lua\zevent\loot\sv_loot.lua
lua\entities\zpn_loot_spawner\cl_init.lua
lua\zevent\data\sv_data.lua
Stable3.4.0
- Added Brainteaser Beartrap (PrankItem)
- Added Scarecrow lootspawner model
- Added itemstore / xenin inventory definitions for beartrap entity
- Updated main config file
- Updated Translation files
   File Changes
      lua\autorun\zpn_load.lua
      lua\sh_zpn_config_main.lua
      lua\sh_zpn_config_shop.lua
      lua\zevent\shop\sh_shop_items.lua
      lua\entities\zpn_beartrap
      lua\zevent\beartrap
      lua\zpn_languages
      lua\entities\zpn_loot_spawner\cl_init.lua
Stable3.3.3
- Added "ontime" shop item config option
- Fixed potential client crash issue by adding one extra valid check on ClientProps
- Modified sh_zpn_config_shop.lua \ sv_shop.lua \ cl_shop_vgui.lua
Stable3.3.2
- Added custom hook > zpn_OnBossSpawned
- Fixed loot entity double smash bug at use
Stable3.3.1
- Added config option to disable projectile damage on pumpkins > zpn.config.Destructable.DisableProjectileDamage
- Added voidcase support
- Fixed issue where SH Accesory items which got not bought from the CandyShop could not be sold.
- Changed Shop / Loot ItemType id from sequential id to unique string
- Updated zclib to fix inventory support for Bricks inventory > sh_inventory_support.lua:51: attempt to call method 'GetInventory' (a nil value)
Stable3.3.0
- Added special loot and loot spawner (christmas trees)
- Added config option to automatically despawn boss if no damage is infliced for x seconds > zpn.config.Boss.IdleDespawn
- Added console comand to spawn a boss at one of the spawn locations > zpn_boss_respawn
- Added SH_ACC.CanSell to prevent players from selling hats they got from the candy shop > sh_shop.lua
- Fixed lua/entities/zpn_fireball/init.lua:93: Tried to use a NULL entity!
- Fixed lua/entities/zpn_firearea/init.lua:61: Tried to use a NULL entity!
- Fixed lua/entities/zpn_bomb/init.lua:97: Tried to use a NULL entity!
- Updated Contentpack
Stable3.2.5
- Added custom hook zpn_OnDataChanged
- Fixed issue about counting a pumpkin smash for weapons which cause OnPhysicsCollide being called before OnTakeDamage
- Changed boss autospawner to choose a random spawn point rather then the first valid one
- Moved custom hook file to top layer > lua/sh_zpn_hooks.lua