Stable1.2.9
Fixed:
- Hibernating server messing with anti-lag
Improved:
- ModelScale exploit patch
New:
- Ghost entities when physgunning them
GHOSTOBJECTSONPICKUP(false)- Blacklist entities from freezing using a prefix
- Eg.
{"vehicle_", "myshop_"}(FREEZEBLACKLISTREG) - Logs when server starts/stops
Stable1.2.8
New:
- Fading Door post processing exploit patch
- Allowed players to apply a non-removable color of their choice to other player's screens
Stable1.2.7
Improved:
- Collision entity deletion selection preference
- Before: priority based on age of the entity
- Now: priority based on speed + age of the entity
- Collision removal logging
- Always a collision amount, no more '-' in case another entity was prioritized for removal
- Phys optimization
New:
- Phys crash protection
- e.g. fading door tool crashing
- Ragdoll crash protection
Recommended to update asap!
Stable1.2.6
New:
- Disable the AdvDupe2 contraption spawner
- SH_ANTICRASH.SETTINGS.ADVDUPES.CONTRAPTIONSPAWNER (false)
- The contraption spawner is a less known AdvDupe2 feature that is used to make a dupe spawn entities but it can also be used to crash a server
Update settings.lua or add the new setting manually!
Stable1.2.5
Fixed:
- Rare sv_globalcleanup attempt to index a nil value error
Improved:
- Netrate limiter functionality
- Should fix some conflicts with mods that use poor net code
- Tighter limitations for net spammers
New:
- Large contraptions undo/removal lag fix
- Completely removes the server lag created when the engine tries to remove many entities with tons of constraints
- This fix is global, including the anti-crash commands and the default spawn menu admin buttons
Stable1.2.4
Fixed:
- Engine conflict causing a segmentation crash under rare object conditions.
Recommended to update asap!
Stable1.2.3
Added:
- Setting to disable the previously added performance mode
- Can break vehicle mods like sligwolf's trains
- SH_ANTICRASH.SETTINGS.PHYSPERFMODE (true)
Update settings.lua or add "SH_ANTICRASH.SETTINGS.PHYSPERFMODE = true/false" !
Stable1.2.2
Fixed:
- Spawning e2's not working due to spawn delay
New:
- Lightweight netrate limiter
- Prevents skids from spamming net messages and raising ping
- SH_ANTICRASH.SETTINGS.EXPLOITS.NETRATELIMITER (true)
- Server logs
- Logs can be found at "garrysmod/data/z_anticrash/logs/"
Update settings.lua or errors will occur!
Stable1.2.1
Fixed:
- ApplyForce exploit patch affecting LFS planes flying behavior
Stable1.2.0
Fixed:
- Admins getting kicked by net overflow when crazy physics are spamming
New:
- ApplyForce exploit patch (segmentation fault)
- Can be caused by e2 or certain tool combinations (slider + weld)
- Reduced physics impact on server performance
- Should be especially noticeable on servers with a higher tickrate.
- New settings to allow certain entities to never collide with each other.
- SH_ANTICRASH.SETTINGS.NOCOLLISIONSAMEOWNER (true)
- Disable collisions only between entities owned by the same player
- SH_ANTICRASH.SETTINGS.NOCOLLISIONENTITIES
- Entities that will never collide with each other
- Contains prop_vehicle_jeep & prop_vehicle_airboat by default
Update settings.lua or errors will occur!
Stable1.1.5
Fixed:
- Lag measures kicking in when host_timescale was less then 1
Improved:
- Ragdolls freeze completely when entities are force frozen
New:
- Freeze entities when dropped with the physgun
- SH_ANTICRASH.SETTINGS.FREEZEONDROP (false)
Stable1.1.4
Fixed:
- Logging typo when taking away someone's ability to spawn
- gProtect freeze/ghost incompatibilities
- Update gProtect! (whenever he does :D)
New:
- SetAngles/SetPos exploit fixes
- Would cause a segmentation fault, update ASAP!