PivityGmodStore

Anti-Crash (Performance Booster)

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Stable1.2.9

Fixed:

  1. Hibernating server messing with anti-lag

Improved:

  1. ModelScale exploit patch

New:

  1. Ghost entities when physgunning them
  2. GHOSTOBJECTSONPICKUP (false)
  3. Blacklist entities from freezing using a prefix
  4. Eg. {"vehicle_", "myshop_"} (FREEZEBLACKLISTREG)
  5. Logs when server starts/stops
Stable1.2.8

New:

  1. Fading Door post processing exploit patch
  2. Allowed players to apply a non-removable color of their choice to other player's screens


Stable1.2.7

Improved:

  1. Collision entity deletion selection preference
  2. Before: priority based on age of the entity
  3. Now: priority based on speed + age of the entity
  4. Collision removal logging
  5. Always a collision amount, no more '-' in case another entity was prioritized for removal
  6. Phys optimization

New:

  1. Phys crash protection
  2. e.g. fading door tool crashing
  3. Ragdoll crash protection


Recommended to update asap!

Stable1.2.6

New:

  1. Disable the AdvDupe2 contraption spawner
  2. SH_ANTICRASH.SETTINGS.ADVDUPES.CONTRAPTIONSPAWNER (false)
  3. The contraption spawner is a less known AdvDupe2 feature that is used to make a dupe spawn entities but it can also be used to crash a server


Update settings.lua or add the new setting manually!

Stable1.2.5

Fixed:

  1. Rare sv_globalcleanup attempt to index a nil value error

Improved:

  1. Netrate limiter functionality
  2. Should fix some conflicts with mods that use poor net code
  3. Tighter limitations for net spammers

New:

  1. Large contraptions undo/removal lag fix
  2. Completely removes the server lag created when the engine tries to remove many entities with tons of constraints
  3. This fix is global, including the anti-crash commands and the default spawn menu admin buttons
Stable1.2.4

Fixed:

  1. Engine conflict causing a segmentation crash under rare object conditions.


Recommended to update asap!

Stable1.2.3

Added:

  1. Setting to disable the previously added performance mode
  2. Can break vehicle mods like sligwolf's trains
  3. SH_ANTICRASH.SETTINGS.PHYSPERFMODE (true)


Update settings.lua or add "SH_ANTICRASH.SETTINGS.PHYSPERFMODE = true/false" !

Stable1.2.2

Fixed:

  1. Spawning e2's not working due to spawn delay

New:

  1. Lightweight netrate limiter
  2. Prevents skids from spamming net messages and raising ping
  3. SH_ANTICRASH.SETTINGS.EXPLOITS.NETRATELIMITER (true)

  1. Server logs
  2. Logs can be found at "garrysmod/data/z_anticrash/logs/"


Update settings.lua or errors will occur!

Stable1.2.1

Fixed:

  1. ApplyForce exploit patch affecting LFS planes flying behavior
Stable1.2.0

Fixed:

  1. Admins getting kicked by net overflow when crazy physics are spamming

New:

  1. ApplyForce exploit patch (segmentation fault)
  2. Can be caused by e2 or certain tool combinations (slider + weld)

  1. Reduced physics impact on server performance
  2. Should be especially noticeable on servers with a higher tickrate.

  1. New settings to allow certain entities to never collide with each other.
  2. SH_ANTICRASH.SETTINGS.NOCOLLISIONSAMEOWNER (true)
  3. Disable collisions only between entities owned by the same player
  4. SH_ANTICRASH.SETTINGS.NOCOLLISIONENTITIES
  5. Entities that will never collide with each other
  6. Contains prop_vehicle_jeep & prop_vehicle_airboat by default


Update settings.lua or errors will occur!

Stable1.1.5

Fixed:

  1. Lag measures kicking in when host_timescale was less then 1

Improved:

  1. Ragdolls freeze completely when entities are force frozen

New:

  1. Freeze entities when dropped with the physgun
  2. SH_ANTICRASH.SETTINGS.FREEZEONDROP (false)
Stable1.1.4

Fixed:

  1. Logging typo when taking away someone's ability to spawn
  2. gProtect freeze/ghost incompatibilities
  3. Update gProtect! (whenever he does :D)

New:

  1. SetAngles/SetPos exploit fixes
  2. Would cause a segmentation fault, update ASAP!