PivityGmodStore

bodyGroupr - The friendly DarkRP bodygroup manager!

(38)(384)

You can always read the reviews or discuss this product

GmodStorePurchasedSystemposted

Or only to default GMOD characters?

GmodStorePurchasedSystemposted

Does this apply to any custom model that a person may have?

DemePurchasedposted

Cry really want this

TISAAA_62Purchasedposted

Well it does not matter, otherwise I still do not understand why when we change things on our skin this changes in the Menu but when we close the menu our clothes nothing changes.

TISAAA_62Purchasedposted

Par hasard vous parler Francais?

Arizard * vhs7.tvAuthorposted

You already have them, but you need to make sure to mount them on the server - add it to your server's workshop collection or extract the .gma and upload to gmodserver/garrysmod/addons

TISAAA_62Purchasedposted

But anyway what is it like Pack of addons PlayerModel for your addons because you told me that it is necessary the pack playermodel on the Workshop but which Pack of addons I need you ??

Arizard * vhs7.tvAuthorposted

whichever ones are currently being used for the jobs. It's possible that you've made the players download the playermodel pack, but not mounted it serverside - the players can see changes made in the menu but when they are sent to the server, the server can't process the information because it doesnt have the playermodels.

TISAAA_62Purchasedposted

Which addon pack should you add?

Arizard * vhs7.tvAuthorposted

Are the playermodel packs mounted serverside?

TISAAA_62Purchasedposted

Good evening, So I bought your addons, currently it and put on my server but when we change clothes and we close the red cross our skin nothing has changed no change has been made ... Need a quick response! Regards,

[Oveo Network] YepcoPurchasedposted

Hello, please add a function for do not change your head once you have chosen one the first time ... This would be good :) *Translate by Google Translate

BoogiePurchasedposted

good idea to add is an option to make the bodygroupr menu pop up automatically. Alot of people on my server forget to change their clothes when they join.

RKS | JayPurchasedposted

After disconnect I mean.

RKS | JayPurchasedposted

Please add a save bodygroups function.

[FR] thp21Purchasedposted

I wonder if it would be possible in a future Update, block the "c" menu for some jobs. example: citizen, cook, mafia is access by the closet and the police officer, firefighter can enter there by the "c" menu.

Arizard * vhs7.tvAuthorposted

That shouldn't give you Lua errors, there must be an issue with the way the job has been typed.

Jaffasposted

because this give me lua errors skins = {1,2}, bodygroups = { ["torso"] = {1,2,3} }, })

Jaffasposted

is there a Playerspawn = SetBodygroup, for this?

JustoviaPurchasedposted

WHat in the actual fuck.... My thing is bugged.. I just bought your script and naother one and did not recive it this is fucking BS please check ur payments My name is anthony young! Get back to me as soon as you cna please!

Arizard * vhs7.tvAuthorposted

make the last few lines look like:

CustomCheckFailMsg = "You're not whitelisted to this job!",
skins = {1,2},
bodygroups = { ["torso"] = {1,2,3} },
})

This limits the job to using skins 1 and 2 as well as only allowing the torso bodygroups 1,2,3

Fritzposted

I mean for a job by the way, this is the job and I want to set so they can only use skin 2 instead of all the skins:

TEAM_IMPERIALGUARDSMAN = DarkRP.createJob("Imperial Guardsman", { color = Color(7, 96, 0, 255), model = {"models/player/impy/guardsman.mdl"}, description = [[You are an Imperial Guardsman]], weapons = {"weapon_lasrifle_tweaked_ig","weapon_laspistol"}, command = "imperialguardsman", max = 0, salary = 45, admin = 0, vote = false, hasLicense = false, candemote = false, category = "Adeptus Militarum", sortOrder = 1, PlayerLoadout = function(ply) return ply:SetHealth(250) end, customCheck = function(ply) return ply:GetUserGroup() == "imperialguardsman" or ply:IsAdmin() or ply:GetUserGroup() == "moderator" or ply:GetUserGroup() == "senioradmin" or ply:GetUserGroup() == "seniordev" or ply:GetUserGroup() == "superadmin" or ply:GetUserGroup() == "owner" end, canSee = function(ply) return true end,

CustomCheckFailMsg = "You're not whitelisted to this job!" })

Fritzposted

Is there anyway to restrict which body-groups a job is allowed to use. Currently they have access to all of the body-groups, I only want them to have access to a few of them and was wondering what the code would be. I have got the code that sets them to the right ones but I want to stop them from being able to change it from that.

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