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Cuffs - Handcuffs and Restraints

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Stable1.2.3

Updated 2016-02-14 22:08

  1. Updated DayZ compatibility.
Stable1.2.2

Updated 2016-02-02 14:47

  1. Fixed restrict suicide checking the wrong convar.
Stable1.2.1

Updated 2016-01-16 15:17

  1. Fixed leash prompts referring to the leash as "Handcuffed"
  2. Fixed an issue related to viewing a leashes collar while in a first-person view.
  3. Added Elastic leash.
  4. Players will now automatically be untied from entities that are physgunned.
  5. Sounds will now play when someone is breaking out or being freed.
Stable1.2.0

Updated 2015-12-28 14:20

  1. Fixed issue cuffing someone who was holding a prop with their gravity gun.
  2. Fixed jumping/bhopping to resist being dragged.
  3. Added "!uncuff" chat command for Admins to uncuff themselves.
Stable1.1.2

Updated 2015-06-21 19:34

  1. [DarkRP] Added convar cuffs_autoarrest [Def 0] Automatically arrest players handcufed by police
Stable1.1.1

Updated 2015-05-07 16:55

  1. [DarkRP] Fixed an issue preventing players from dropping other weapons.
Stable1.1.0

Updated 2015-04-09 13:42

  1. Added a console notification when a player is handcuffed.
  2. Added a prompt to tie captives to a wall.
Stable1.0.14

Updated 2015-03-09

  1. Fixed a render issue caused by a gmod update that inexplicably broke some materials.
  2. [DarkRP] It is no longer possible to sleep while handcuffed.
Stable1.0.13

Updated 2015-03-02

  1. [DarkRP] Fixed a drop issue caused by darkrp's terrible documentation.
Stable1.0.12

Updated 2015-03-01 22:50

  1. Fixed FA:S refusing to switch to handcuffed.
  2. Fixed minor errors.
Stable1.0.11

Updated 2015-03-01 17:17

  1. Handcuffed players can now enter vehicles.
  2. Dragged players in vehicles are now ejected when they are too far from the kidnapper.
  3. Added convar cuffs_allowbreakout [Def: 1] Allow a player to struggle and break free from their restraints.
Stable1.0.10

Updated 2015-02-25 18:40

  1. [DayZ] Handcuffs are now tertiary weapons.