Stable1.2.3
Updated 2016-02-14 22:08
- Updated DayZ compatibility.
Stable1.2.2
Updated 2016-02-02 14:47
- Fixed restrict suicide checking the wrong convar.
Stable1.2.1
Updated 2016-01-16 15:17
- Fixed leash prompts referring to the leash as "Handcuffed"
- Fixed an issue related to viewing a leashes collar while in a first-person view.
- Added Elastic leash.
- Players will now automatically be untied from entities that are physgunned.
- Sounds will now play when someone is breaking out or being freed.
Stable1.2.0
Updated 2015-12-28 14:20
- Fixed issue cuffing someone who was holding a prop with their gravity gun.
- Fixed jumping/bhopping to resist being dragged.
- Added "!uncuff" chat command for Admins to uncuff themselves.
Stable1.1.2
Updated 2015-06-21 19:34
- [DarkRP] Added convar cuffs_autoarrest [Def 0] Automatically arrest players handcufed by police
Stable1.1.1
Updated 2015-05-07 16:55
- [DarkRP] Fixed an issue preventing players from dropping other weapons.
Stable1.1.0
Updated 2015-04-09 13:42
- Added a console notification when a player is handcuffed.
- Added a prompt to tie captives to a wall.
Stable1.0.14
Updated 2015-03-09
- Fixed a render issue caused by a gmod update that inexplicably broke some materials.
- [DarkRP] It is no longer possible to sleep while handcuffed.
Stable1.0.13
Updated 2015-03-02
- [DarkRP] Fixed a drop issue caused by darkrp's terrible documentation.
Stable1.0.12
Updated 2015-03-01 22:50
- Fixed FA:S refusing to switch to handcuffed.
- Fixed minor errors.
Stable1.0.11
Updated 2015-03-01 17:17
- Handcuffed players can now enter vehicles.
- Dragged players in vehicles are now ejected when they are too far from the kidnapper.
- Added convar cuffs_allowbreakout [Def: 1] Allow a player to struggle and break free from their restraints.
Stable1.0.10
Updated 2015-02-25 18:40
- [DayZ] Handcuffs are now tertiary weapons.