ANd could you create a choice menu for the Entitys just like the one for weapons?
Notice
If you are looking for support you should instead create a support ticket.
would it be possible to allow the creation of more Main Categories, right now there is just Entitys ammo, shipments, vehicles weapons etc. ID like for example to split my Entitys into multiple Categories, more so than just to have many Tabs
There should also be a option to give the job commands like /warrant, because I added jobs to Police Doors & Agenda's but they can't warrant people
Dan, can you add manually adding weapons and models to job using codes (models/blabla/blabla.mdl and weapon_starwars). Also I'm waiting for jobs being added to darkrp jobs.lua
You can keep your old data. Just replace the addon. Also questions like this: put them in a support ticket that way the discussion page doesn't get more flooded than it already is.
or will it destroy my progress
Hey dan do I just overwrite the old file, to update?
It's added in.
Yes I can add that in.
Could you add the option: Demote On Death? Something that is used for the mayor: PlayerDeath = function(ply, weapon, killer) ply:teamBan() ply:changeTeam(GAMEMODE.DefaultTeam, true) if killer:IsPlayer() then DarkRP.notifyAll(0, 4, "The mayor has been killed and is therefor demoted.") else DarkRP.notifyAll(0, 4, "The mayor has died and is therefor demoted.") end
Going to push an update to add in doorgroups.
Heads up to anyone dealing with customcheck issues: It's fixed! I'll put it in the next update. You won't have to change anything.
Thanks Dan
yeah idk why it does that
Ah, I must’ve not accounted for that. I’ll release an update to fix the category colors and the custom check. Expect it within 4 hours maybe? Depends when I get home.
I agree with Aber31385, return ply:GetUserGroup() == "usergroup" works when you live edit it, but when a server restart happends it doesn't work anymore
okay thanks
Yeah it should work with anything, i’ll shift this conversation into your ticket when I get home.
for me doing this return table.HasValue({“group1”, “group2”,}, ply:GetUserGroup()) works when I dont restart but then when I do it doesnt work
Could you do it with the ulx groups?
Could you give us an example for a ulx rank? I've tried this: return ply:GetUserGroup() == "donator" But for some reason I can keep accessing the job even when my ulx rank = user or something else than donator. I've also restarted etcetera.
I tested with ply:Health() > 101
Yeah mabye an example or something of what you use
I am running the latest version and CustomChecks are not working on my end, Could you tell me what customcheck you used? @Dan
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