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DConfig - In-Game DarkRP Customization ( Jobs, Shipments, Categories, ETC )

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You can always read the reviews or discuss this product

SpytrycerPurchasedposted

ANd could you create a choice menu for the Entitys just like the one for weapons?

SpytrycerPurchasedposted

would it be possible to allow the creation of more Main Categories, right now there is just Entitys ammo, shipments, vehicles weapons etc. ID like for example to split my Entitys into multiple Categories, more so than just to have many Tabs

BrokenGearsPurchasedposted

There should also be a option to give the job commands like /warrant, because I added jobs to Police Doors & Agenda's but they can't warrant people

HeavyWolfPLPurchasedposted

Dan, can you add manually adding weapons and models to job using codes (models/blabla/blabla.mdl and weapon_starwars). Also I'm waiting for jobs being added to darkrp jobs.lua

DanFMNAuthorposted

You can keep your old data. Just replace the addon. Also questions like this: put them in a support ticket that way the discussion page doesn't get more flooded than it already is.

Aber31385Purchasedposted

or will it destroy my progress

Aber31385Purchasedposted

Hey dan do I just overwrite the old file, to update?

DanFMNAuthorposted

It's added in.

DanFMNAuthorposted

Yes I can add that in.

BrokenGearsPurchasedposted

Could you add the option: Demote On Death? Something that is used for the mayor: PlayerDeath = function(ply, weapon, killer) ply:teamBan() ply:changeTeam(GAMEMODE.DefaultTeam, true) if killer:IsPlayer() then DarkRP.notifyAll(0, 4, "The mayor has been killed and is therefor demoted.") else DarkRP.notifyAll(0, 4, "The mayor has died and is therefor demoted.") end

DanFMNAuthorposted

Going to push an update to add in doorgroups.

DanFMNAuthorposted

Heads up to anyone dealing with customcheck issues: It's fixed! I'll put it in the next update. You won't have to change anything.

Aber31385Purchasedposted

Thanks Dan

Aber31385Purchasedposted

yeah idk why it does that

DanFMNAuthorposted

Ah, I must’ve not accounted for that. I’ll release an update to fix the category colors and the custom check. Expect it within 4 hours maybe? Depends when I get home.

BrokenGearsPurchasedposted

I agree with Aber31385, return ply:GetUserGroup() == "usergroup" works when you live edit it, but when a server restart happends it doesn't work anymore

Aber31385Purchasedposted

okay thanks

DanFMNAuthorposted

Yeah it should work with anything, i’ll shift this conversation into your ticket when I get home.

Aber31385Purchasedposted

for me doing this return table.HasValue({“group1”, “group2”,}, ply:GetUserGroup()) works when I dont restart but then when I do it doesnt work

Aber31385Purchasedposted

Could you do it with the ulx groups?

BrokenGearsPurchasedposted

Could you give us an example for a ulx rank? I've tried this: return ply:GetUserGroup() == "donator" But for some reason I can keep accessing the job even when my ulx rank = user or something else than donator. I've also restarted etcetera.

DanFMNAuthorposted

I tested with ply:Health() > 101

Aber31385Purchasedposted

Yeah mabye an example or something of what you use

BrokenGearsPurchasedposted

I am running the latest version and CustomChecks are not working on my end, Could you tell me what customcheck you used? @Dan

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