PivityGmodStore

[deprecated] SimpLAC : Serverside Anticheat with low resource usage

(37)(182)

You can always read the reviews or discuss this product

UltimatePurchasedposted

does it prevent scripthook?

LeystrykuAuthorposted

you disabled one of the detections that dont work and are disabled by default. Disable it

also use tickets, I don't do support via comments or steam or discord or my community or youtube or sth

EeveePurchasedposted

Somehow people get banned sometimes randomly for cheating. Once it was with powerrounds in the headshot only mode but today there was someone getting banned aswell with following in the data folder:

Violation: AS1==cw_mp5__52==0

Afterall this is a very nice script, that already banned several cheaters.

Which ban system is it using?

LeystrykuAuthorposted

Yo :)

I checked the code of SNTE for you and - they should work fine together.

And this script works with everything so DarkRP too, you might have to adapt your settings though.

.:MiNiTiTuX:. Sharkonetposted

It's conflict via SNTE? Or SwiftAC/SimpLAC (Detect exploits?)

And it's conflict via DarkRP?

SouthpawPurchasedposted edited

Okay thanks for letting me know, but that didn't answer my questions, can this be used with modern anti-cheat, and what are the differences?

LeystrykuAuthorposted

if you use modern anti cheat people can crash your server... you really shouldnt use it :V

SouthpawPurchasedposted

Can this be used with modern anti-cheat, and what are the differences?

LPN64posted

TOP TIER BANNER AND ART

|ExT| AGPurchasedposted edited

Nevermind. Found what I was looking for.

MrTheBankposted

Is this support Sourcebans? For ban option.

SouthpawPurchasedposted

Yeah, I've owned it for a while now, just looking for an anticheat that will pick up harder to detect cheats.

LeystrykuAuthorposted

no cac just died, its unsupported,dead,disabled on gmodstore

SouthpawPurchasedposted

Is it no longer compatible due to a recent update? Because reading through the comments I found you answering yes to that question (a few months ago).

LeystrykuAuthorposted
  1. no
  2. cac is dead
  3. no
SouthpawPurchasedposted

Hello, 3 question:

  1. Is this compatible with cake Anti-Cheat?
  2. What does this do, that cake Anti-Cheat doesn't do? (I've researched but I'd like the confirmation from yourself)
  3. Do you offer any discount codes?


Cheers.

JustinPurchasedposted

okay thanks

Butanal (C4H8O)Purchasedposted edited

JustPlayer no, that is the purpose of LUA bypassers / other types of cheating tools that allow LUA execution even with sv_allowcslua set to 0. The whole point of client LUA ACs is to actually enforce sv_allowcslua 0.

Basically, a client AC is the minimum any server needs to avoid dumb LUA cheaters (more often than not they are quite unexperienced and just following some random YouTube or other site tutorial on how to cheat in gmod), and a server AC allows you to catch cheaters that either have found a way to bypass the client LUA AC, or are using non-LUA cheats (for example one written in C++), the latter being players that are more serious about cheating without getting caught.

JustinPurchasedposted

if i sv_allowcslua 0 then i should only need the server AC because client side lua is disabled right?

LeystrykuAuthorposted

ya u can use both

A Dutch PersonPurchasedposted

Hi,

Like the previous poster (Ramone) already asked, which one would you want to choose for what reason?

For someone with no knowledge about anticheat systems this may ne very confusing. What are the pros and cons of having a client side AC or server side AC? This way we are able to choose which one suits us, the costumers, the best.

Like can we even go all in and use both the client and server sided AC?

RamonePurchasedposted

I need an anticheat for my server, which one would be best?

LeystrykuAuthorposted

I'm working on a new version currently which as of now even breaks any existing ESP's and detects aimbots even quicker so if y'all wanna be hyped, jump on da hypetrain

LeystrykuAuthorposted

no

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