Why dont you add trading system for cars? Or auction house
Notice
If you are looking for support you should instead create a support ticket.
SirMrGreenposted
Hello freemmaan, I recently bought VCMod for a friend for his server. He downloaded all the content and put it in his addons folder, yet the VCMod menu doesn't show up in the Context Menu. Please help.
Hey freemmaann, I was wondering if there are any functions to allow the user to get the world vector/position of some parts of the car? I mainly need to get the location of the exhaust pipes for some 3d2d stuff. I checked the dev wiki but nothing led me anywhere.
Hello freemman! I have a small problem...
Clients and vehicle lags/drop fps before the impact with the wall, 100-50 units. And small lags after ~10 second spawning and driving More: If do not server restart ~3-4hours, then vehicles lags/throws back, when viewed from thirdperson
Absolutely love this mod! Great work and continued support @freemmann.
I know you said you will support most of the popular vehicle bases to some extent, but I just wanted to say I will gladly pay for this again/pay a bounty for support for simfphys vehicles. I know the simfphys dev implemented some similar features, but your scripts are much better and add much more functionality, while his base has the best driving physics of anything on the workshop.
Also, I second the request to be able to manually turn the engine on/off.
A nice addition would be something like Underglow lights
You should really add compatibility with CrSk Autos, they are getting very popular
"Below this line are the scripts you own/owned, but has been revoked from you."
Why this for VCMOD ? i dont understand
@freemmaann In the future could you make it so you can manually turn on or off car engines in vehicles manually?
The lights don't show up. I see the light but it doesn't come out of the actual light. Els doesn't even show at all but I hear the siren. They work when i'm out of the vehicle but don't when i'm in one. Is there a way to fix this?
Not yet, no, sorry.
Dylan Jalpyposted
Does this have a speedometer in it?
@freemmaann i got this too on 1366x768
Extremely low rezolution. Hm. Will add support for low rezolutions later.
Mightykittenposted
I have a problem
Your car dealer for VCMOD overlaps with other parts screen size 1280 x 720
screenshots https://i.gyazo.com/68d7b28339fff81fed5ddf0498b3b084.png https://i.gyazo.com/bcc2f876201ee66a78654c7d71e86742.png
not using leaks, a normal player on a Garry's mod server
Hi, I have a question. How does drive-by work if you can't shoot out of a car?
Why do people spam every single place they can within minutes? If I am away from the computer I won't notice any of them, no matter how much you spam.
The mod does not work. I have no idea what I am doing, I follow your complete instructions, but nothing works. Please help
Please get the actual real copy instead of clientside only files of over a year old copy.
Changing any settings also results in this error: [ERROR] addons/vcmod1/lua/autorun/client/vc_data_menu.lua:349: Calling net.Start with unpooled message name! [http://goo.gl/qcx0y]
- Start - [C]:-1
- DoClick - addons/vcmod1/lua/autorun/client/vc_data_menu.lua:349 3. unknown - lua/vgui/dlabel.lua:232
Hi, I'm a developer for a server that's currently in development (DarkRP Gamemode) called 420 RP. We are running into a issue with this error, and no, we are not using leaked content.
[ERROR] addons/vcmod1/lua/autorun/client/vehcontroller_cl.lua:417: Calling net.Start with unpooled message name! [http://goo.gl/qcx0y]
- Start - [C]:-1
- fn - addons/vcmod1/lua/autorun/client/vehcontroller_cl.lua:417 3. unknown - addons/ulib/lua/ulib/shared/hook.lua:110
I have no idea why we're getting this error. I will not say it again, we bought VCMod through you and it seems its something with seat scanners?
If you could help us, thanks.
PS: Your menus work fine, its just controls don't work, no HUD...
( I'm going to add you on steam by the way )
Wow nice dude ;)
A massive improvement to the core of VCMod auto updater and other sync systems. In theory, it should reduce the server load while initializing and updating + on server join player load times caused by VCMod to almost nothing. Not that its a big issue now. But if you have a bigger server I am guessing you will like this.
Hey, what is the AA overhaul ?
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