The mod isn't compatible with x64 systems (yet, not sure if that's a future plan), I got the "VCMod loading failed, please try rejoining" issue which I opened a ticket about and the Author informed me that the Mod does not support it, not sure if that's written somewhere in the mod's description but for those wandering into the discussion section to look for support about that, that might be your issue, would still recommend opening a ticket if you do have a x86 system and get that same error though.
Notice
If you are looking for support you should instead create a support ticket.
I didn't ghost, whine or insult you.
You had issues which were caused by something on your end.
Every time you contact me in any way you do so with swearing and insulting me. Then take it extremely personally and expect me to apologise for an issue thats caused on your end.
I realise you are allowed to feel entitled, but taking it personally every time and then complaining about it won't make me apologise.
You have any issues, feel free to leave another PM.
Don't whine about my hostility then.
You can't ghost someone, give them the runaround, not apologize, and then whine when they get hostile in later interactions. Life doesn't work that way.
Please leave a ticket.
Have anyone other also the Problem, that the indicators dosen't work in the acctual version?
Hey freemmaann sorry for asking again but do you have any plans of adding VFire support for vehicle crashes?
I am.
Could you answer the tickets?
berrуposted
Where i can see list of translators?
Any plans to add support for VFire? I'm aware there's already support for the DarkRP fire system.
Let's put it all behind us, shall we?
Um, aren't you the one who kept spamming and swearing in tickets?
Um, good.
If that fixes the problem, then we're good.
@Zoephix: you can, yes.
@8Z: https://vcmod.org/devcorner/?sel=VC_setHealth you can use this. ;) The actual health value is semi-auto generated based on vehicle type, mass and what not, but can be overwritten for any vehicle using the private VCMod tools. Locally, you can use the VCMod's API and a simple lua autorun script.
Is it possible to modify vehicle health? The handling editor doesn't seem to have options for it.
Zoephixposted
I'm interested in buying this addon but I'm wondering if the entire HUD can be Disabled? Since I have a custom HUD when players enter a car.
The problem that we have been over with several times now? First time you've started insulting me before even asking for help, then we figured out it was due to your local machine.
You've experienced another issue and instantly became angry before I could even answer your ticket.
Again, please calm down.
If the problem can't be permanently fixed, I want my fifty bucks back.
This script has been worked on for countless of days, weeks and probably months. The evolution of this script has been great, starting as a trailer script then becoming a large script which allows vehicle light use, multiple passengers, realistic car damage and plenty of more. I think this guy deserves a large chunk of change for his work. Instead of asking why is it so expensive ask why no one else has done something to this extent.
2Dposted
Why is VCmod so expensive? . I barely managed to even buy Gmod itself, and it seems strange that a mod that looks like it does the same things that simfphys does would be triple the price of the base game. This is no means me begging for the price to be dropped, or me trying to say "I don't have money, and i'm a nice person. So that means I get it for free, right?" I'm only asking out of curiosity as to why something that on the surface seems so simple is so expensive. (Granted, this is coming from someone who knows little to nothing about making mods, so take it with only a grain of salt please.)
Thank you, good sir.
👮♂️Understood sir ! Message was removed to prevent drama !
🚓
Hehe, I do not, just that all of VCMod rendering is passed through that one hook (majority of it anyway).
Contact me in person if you want to discuss details.
Hey, already fixed. ;)
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