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VoidChar - Character System for Roleplay

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You can always read the reviews or discuss this product

Deadwood2000Purchasedposted

Is there a way to make it so certain ULX ranks have a certain amount of life slots?

R4V3NGamingPurchasedposted

Thanks for fixing mysql problem


:)

m0ukaAuthorposted

jkarateking We don't have an estimate, but it's going to take a while. We plan on a lot of features

kindred008posted

m0uka Okay, cool. I'll definitely buy voidchar 2 if it has that feature. Are you planning on releasing voidchar 2 soon?

kindred008posted

Will voidchar 2 have that feature?

kindred008posted

Does this support character spawning at where they left them after leaving server?

m0ukaAuthorposted

Kommandant Jut We are focusing on VoidFactions now. VoidChar 1 will receive minor updates/bug fixes. VoidChar 2 is planned for Q3 of this year.

Kommandant JutPurchasedposted

m0ukaMenschlich

About how long are you away from releasing void character 2 / when will the death deleting of characters be released?

In this death deleting characters / hard NLR will there be:

A way for characters to be saved if they are revived?

A log / undo action in the event of wrongful death?


Thank you :)

SkipPurchasedposted

I'm not sure if this is the place for this, but I am struggling heavily with the configuration and installation of the addon. For example, when the directions state to change the line regarding "voidchar/lua/voidchar_mysql.lua and fill in your MySQL server credentials, and set VoidChar.Config.MySQL.UseMySQL to true." should I erase the VoidChar.Config.MySQL.UseMySQL" portion of " mysql =  VoidChar.Config.MySQL.UseMySQL," and replace it with "true"?

m0ukaAuthorposted

No, it isn't. The codebase of VoidChar 1 needs to be recoded, because it is not too much maintainable. Some previous owners of VoidChar will receive a coupon for voidchar 2. VoidChar 2 will have so much unique features as opposed to VoidChar 1 that it can be sold separately.

swmrroroposted

VoidCharacter 2 ? isn't that kinda of screwing over the people who paid for the 1st one? Isn't that the kind of feature that should be native to your script?

I second the idea of having a player loosing his character if they die UNLESS they are revived by medic mod.

Miranoposted

Okay, it's nice =)

MenschlichAuthorposted

Mirano No there isnt such an option, but its planned for VoidCharacter 2 :)

Miranoposted

If a player dies, is there an option so he loses his character ?

MenschlichAuthorposted

Forcing the CloneID only for some jobs is not possible, you can either force it or just make it optional. Also I think this will be a feature for VoidCharacter 2 instead of an update.

joey20100posted edited

Is it possible to force the Clone ID checkbox for some jobs and deactivate it for others? If not, would it be possible that this will be added in a later update?

SueezenPurchasedposted

Hello, I have a question, I will wanted to know if it's possible to add the compability with gGang2 for that the character have own gang ?

Thanks for your job ;)

Ferment JoyPurchasedposted

Would be great if you added a character description feature.

MenschlichAuthorposted

trimoore5 superiorservers.co

A new Job/Playermodel/Bodygroup is only saved after change when you either do it on a VoidChar NPC (can be a prop too) or in the VoidChar Admin menu, where you can edit all characters.

trimoore5 superiorservers.coposted

Ok, say I have 2 jobs (navy and military) and instead of changing your job when you are promoted, I change your name to have the rank in it and change your playermodel/bodygroup. The playermodel is not from the creation menu because it is a higher rank then your rank when you first created your character. Would it still save the body group or playermodel?

And with that, if say I have a battalion that someone joins and I force change their job when they join it (Because I don't wan't to use an f4 menu) when they log back into the server, will they keep their job or will they reset back to the default job.

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