PivityGmodStore

VoidChar - Character System for Roleplay

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You can always read the reviews or discuss this product

MenschlichAuthorposted

trimoore5 superiorservers.co

1.You could set the jobs to donator only, so they **could** create a Character with that faction but they don’t have any jobs for it...


2.Every Bodygroup and playermodel is saved on logout, if it’s the playermodel from creation menu or from the VoidChar NPC where they changed it.

trimoore5 superiorservers.coposted

Is there a way to change the factions for star wars RP so one is donator only?

Is there a way to save someones body group and job when they log out?

GodPurchasedposted

Is there any chance you can make support for "Job Ranks System Customizable" because whenever i edit my character's identity the model of the rank resets back to the default model of the job.

m0ukaAuthorposted

As Menschlich said, there is no way other than using a different add-on/additional code to give access to character slots. The customcheck makes it easy to integrate it with other add-ons though, go to our Discord support server and when I have the time to help you I will help you create a custom system for it

MenschlichAuthorposted

Neroxica Well, you could make ULX groups named "Slot1, Slot2, Slot 3...." and give people who buy Slot 1 the ulx group slot1

and in voidchar you can for e.g. say yeah that slot need the ulx group "slot1" and the other one "slot2" :)

Neroxicaposted

Yeah but I mean seperate. I want to sell the character slots individually. Is this not possible?

MenschlichAuthorposted

Neroxica You can set needed ULX group(s) per character slot :)

Neroxicaposted

Is there a way you're able to setup purchasable character slots via donations? How would i go about doing that?

Oblong02Purchasedposted

Ah right. No problem. Thanks for checking anyways.

MenschlichAuthorposted edited

Oblong02 Unfortunately the addon is marked as unsuported and doesnt have a API so its mostly impossible to add support for it without the help of the Author.

Oblong02Purchasedposted

Hello. This addon looks great but my server uses CraftingMod as an inventory system. If you could add support for this inventory system so that it gives each character a different level and inventory contents it would be great.

<| Nicolas |>Purchasedposted edited

Can i possibly get an unban from the Discord? or if not can i get an explanation as to why i was banned for a joke?

m0ukaAuthorposted

You can still use the F4 Menu to switch jobs, but the character will still be the same job on reconnect. PokemonRP should be based off DarkRP, so it should work fine. There is a Job NPC that you can use to switch jobs for characters (these will save).

MomofierPurchasedposted

How would this do with a Gamemode like PokemonRP? As in Would the F4 Menu still work for it's purpose and this kinda would act for OC's or would it not work that well.

We have Jobs Like Trainers, Nurse, Officer, and Team Rocket, Pokemon Professor, and then like 800 Jobs for Pokemon

m0ukaAuthorposted

The classic StarWarsRP gamemode is based from DarkRP, so yes.

jogebauPurchasedposted
Is this Adon also compatible with Starwars RP?


MenschlichAuthorposted

Mace I'll add it to my to-do list, but I dont know when it will come.

MacePurchasedposted

Any plans of adding anything like it in the future?

MenschlichAuthorposted

Mace No sorry, you can not set the suffix/prefix per job.

MacePurchasedposted

I know there is a random number system but is there some sort of way to add a set prefix each time the job is changed. Something like Cadet 2311 Bob to CT PVT 2311 Bob

MenschlichAuthorposted

@Kommandant Jut

No, as you said it’s a True false thing, either the player can change it or not.

Kommandant JutPurchasedposted

Is there a way to restrict certain bodygroups by job or is it an all or none sorta thing where all the options will be available for that given model.

Example: Police models having different bodygroups associated with rank. Restrict that rank body group to a corresponding job?

Stromicposted

Yeah i was just saying, no matter the size of the addon it makes it way more convinient and quick to do the job, not that its difficult to make but you get my point :)

m0ukaAuthorposted

Ah sorry about not adding hooks. I will add them in the future update. But I think ItemStore as a big addon should really have hooks, so I don't need to basically recreate their saving mechanism.

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