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VoidFactions | Advanced Rank System, Factions, Gangs, Skilltree, Inventory

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Stable1.9.6
  1. Fixed duplicated faction tags not working correctly if empty
Stable1.9.5f

HOTFIX

  1. Fixed duplicate name validation
Stable1.9.5

DYNAMIC FACTIONS

  1. Added validation for faction names and tags
  2. Added check for existing faction names and tags

STATIC FACTIONS

  1. Don't send offline members of large factions to players (fix errors)
Stable1.9.4
  1. Fixed an error occuring when creating a dynamic faction while using MySQL
Stable1.9.3

UPDATE ONLY IF USING DYNAMIC FACTIONS

  1. Fixed race condition when loading dynamic faction ranks (again)
Stable1.9.2

UPDATE ONLY NEEDED IF USING STATIC FACTIONS + VOIDCHAR

  1. Fixes VoidChar integration resetting default factions on server restart (VoidFactions.SQL.StaticFactionsPreloaded called too early)
Stable1.9.1
  1. Fixed possible race condition when loading ranks and members for a faction
  2. Fixed loading promote/demote context property before languages initialized
Stable1.9.0
  1. Added duplicating factions and ranks (right click on them in admin menu)
  2. Fixed pagination menu in ranking page/admin page
  3. Remove new networking system - was buggy and useless
  4. Multiple stability improvements
Stable1.8.2
  1. Fixed possible NRE when joining a faction (dynamic factions)
Stable1.8.1

Added two serverside hooks:

• "VoidFactions.PlayerReceivedXP", args { ply: PLAYER, xp: NUMBER }

• "VoidFactions.CapturePointChanged", players: PLAYER[]

Stable1.7.0
  1. Added new API metamethods for player faction info
  2. Fixed promote default factions not saving properly when used in nested factions

New implemented metamethods: (all are shared)

  1. PLAYER:VF_GetFactionName()
  2. PLAYER:VF_GetRankName()
  3. PLAYER:VF_GetRankTag()
  4. PLAYER:VF_GetFactionColor()

You can pass a true boolean as an argument to return nil values instead of a "None" string.

Stable1.6.0
  1. Added option to disable deposits on dynamic factions