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VoidFactions | Advanced Rank System, Factions, Gangs, Skilltree, Inventory

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Stable1.4.5

HOTFIX Fixed CustomSymbol Support

(You dont need this version if you are not using VoidCharacter)

Stable1.4.4

FIXSupport for VoidChar's Custom Symbols

(You dont need this update if you are not using VoidCharacter)

Stable1.4.3

Huge thanks goes to Silence for locating and even suggesting solutions for the reported bugs.

This is an update for static factions, you don't need to update if you are using dynamic factions.

  1. Fixed rank creation not inserting jobs correctly
  2. Fixed minimum level for ranks not being set on rank creation
  3. Fixed join button on board validation for rank max members
  4. Added a failsafe to prevent duplicate member entries being inserted
Stable1.4.2
  1. Fix issue for some users that caused languages and some config entries to not load
Stable1.4.1

FIX [Static factions] Fixed several UI bugs

FIX [Static factions] You can now invite people into the sub-faction, even if they are already in the root-faction

Stable1.4.0
  1. Added option to restrict factions to certain usergroups
  2. Added a shared table that syncs the player's faction name and faction rank name, table is VoidFactions.Utils.SyncedFactionPlayers, key is player object and value is table with infos, useful for scoreboard integrations, etc..
  3. Fixed jobs resetting on ranks when old jobs deleted
Stable1.3.8
  1. Add IDInventory and FSystem Inventory support
Stable1.3.7
  1. Fixed kick button being greyed out even though the member had permissions to kick
Stable1.3.6
  1. fixed joining factions on static
Stable1.3.5
  1. Fixed currency being stuck on DarkRP by default even if DarkRP was not installed
  2. Fixed some NRE bugs
  3. Fixed lockpick and member damage reduction perk
Stable1.3.4
  1. Fixed a NULL reference bug with the dynamic factions halo upgrade
Stable1.3.3

This update fixes only bugs from Static factions, if you are using dynamic factions, you can ignore this.

  1. Fixed bug with VoidChar 1 GetMember get called too early when character NWInt is not set
  2. Fixed occasional bug with stack overflow with promote default