PivityGmodStore

Civs - Wandering NPCs

(49)(188)

You can always read the reviews or discuss this product

BobbleheadAuthorposted

I've told you how to do it in a support ticket.

BobbleheadAuthorposted

Not a bad idea. Make sure to mark streets as avoid though or they will walk right through them.

RAG€RPurchasedposted

Guys, personally I suggest you to first type it in the google like rp_yourmapsucks_xddd.nav and then it will find exsisting ones from other peoples FastDL's

BobbleheadAuthorposted

Yep I just added it a few minutes ago. :)

GuushiPurchasedposted

Can you add downtown v2 to the list?

BobbleheadAuthorposted

I can't be expected to make navmeshes for every rp map that exists haha

If you want it to be prepackaged, you can always make it yourself and submit it to me. I'll add it to the list. :)

[CRP] DiscretossPurchasedposted

Hope to have a pre-package too for rp_city45_2013 :D

hypercyteposted

Now all we need is the civ revolution and we're good to go.

AzusPurchasedposted

Add support for gamemode Murder :D

What support ? Npc's walking on the map with the custom Skins from Murder gamemode and have custom names: X-ray etc..

Sorry for my english

the man who sold the worldposted

@Bobblehead I honestly thought this was going to be underrated and not get the attention it deserves but I was wrong and it's turned out to get the attention it deserves. Looking forward to more from you :)

Szymekkposted

Great!

[Ο€]Minosposted

love the way you made images to explain what everything was, very creative. GLWS

𝓝posted

Masterpiece. I also made something alike when I still had my server up - but this tool is super neat.

Lposted

When the fighting back gets added, definitely going to buy this.

Manuscritposted

Hey bro. its possible very pre-package for rp_city45_2013 because there are many corners where the NPC jams , avoid it running on the road etc ..?

Flaow #PRAY4ISISposted

THIS IS FUCKIGN AWESOME!!!!!!!!!!!!!!!!

BobbleheadAuthorposted

If you need help making the navmesh for that map, please open a support ticket. :)

μ•„μ•„Purchasedposted

rp_evocity_v2d_sexy_v2

richardPurchasedModeratorposted

Very interesting idea. Really like it. GLWS!

BobbleheadAuthorposted

Absolutely. I've got a few new features in mind already.

BobbleheadAuthorposted

You'll have to generate a nav mesh first, but once that's done they will automatically find paths using a custom algorithm.

You can designate certain areas, such as streets and rooftops, as Avoid to tell them not to walk there if possible.

BoogiePurchasedposted

Do they automatically walk around an find paths or do i have to edit it with the nav mesh?

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