PivityGmodStore

Civs - Wandering NPCs

(49)(188)

You can always read the reviews or discuss this product

A.KPurchasedposted

Do you have plans to support Pointshop 2? This script is great. :D

Kyleposted

This looks fucking amazing! This would be really good for serious rp servers! GLWS!

BobbleheadAuthorposted

NPC Models are configurable, but some models may not be properly configured to play the animations.

Mikey Howellposted

This is awesome! GLWS!

HIFFTY13Purchasedposted

Are we able to change the model of the NPCs?

BobbleheadAuthorposted

(That said I haven't tested it with TTT yet so I wouldn't be surprised if there was an unexpected error or two. I would fix those for free.)

BobbleheadAuthorposted

It's compatible with all gamemodes, but they won't try to call the cops. I could modify it for you to call detectives if you would be willing to pay a little extra. :)

Arcane Heroposted

I know there's no real reason for this to support TTT, but is this compatible with the gamemode?

SUPERDR0P_Purchasedposted

Take my money! :D

BobbleheadAuthorposted

Client side fps only takes a hit when there are tons upon tons of them in one area, which is unlikely because the spawning algorithm tries to spread them around.

Leyerposted

How does this effect client side FPS?

Hanm13Purchasedposted

Add HL2RP support

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