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Civs - Wandering NPCs

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BobbleheadAuthorposted

Thanks fnasp.

@GucciCarry I've updated the script to fix this issue. :)

Fnaspposted

Amazing work, Bobblehead! :)

GuushiPurchasedposted

How come some of the CIVS are getting stuck together when spawning?

BobbleheadAuthorposted

New update includes rp_downtown_v4c_v2. See the script description for a download. :)

BobbleheadAuthorposted

Could you open a support ticket? I want to get into detail on this.

The CommanderPurchasedposted

Here is what is spamming the console. http://pastebin.com/Q9fGe5Uq

BobbleheadAuthorposted

I'll do some intensive lag tests and see if I can add some config settings which will help with larger maps like rockford.

And I'll use a silkicon. Idk why I didn't think about that.

The CommanderPurchasedposted

Couldnt you use a silk icon or something then... I really don't want to have to setup a FastDL just for "one" texture...

Also, not going to lie but this addon really lags on rp_rockford_v2a to the point it's not useable. Ive tested differnt tick rates with no success, from what I can tell it's lag spiking when it's creating the npcs.

BobbleheadAuthorposted

There's only one custom material so it's not really a big deal. It's a single 32x32 .png file.

I'll make download links for the navmeshes though. Good idea!

The CommanderPurchasedposted

Can you please make a workshop addon for the custom materials, FastDL sucks now compared to Workshop. And "please" separate the the nav meshs from the main addon download (add a seperate link in the description or something) some people have crap internet and download 80+ mb each time is annoying.

8ZPurchasedposted

Woah, feature done in a day? You are awesome. Purchased, trying it out.

GuushiPurchasedposted

Yeah, you can look at the DarkRP list and see everyone uses it :p

BobbleheadAuthorposted

Oh v4c_v2. If it's that popular then I'll do it today.

GuushiPurchasedposted

Ah right well I was meaning for the rp_downtown_v4c_v2 map since. Almost all of DarkRP uses that one.

GuushiPurchasedposted

This map is the one you already got included I assume? rp_downtown_v4c_v2

Maybe I'm mistaken.

BobbleheadAuthorposted

Is it not there? Note that you have to actually move the .nav file from garrysmod/addons/civs/maps to garrysmod/maps for some reason.

GuushiPurchasedposted

I thought you were going to add downtown v2 to the list :x

BobbleheadAuthorposted

I'll see about adding animations to the config file since it seems to be a big request. :)

As for weapons, civs don't currently hold any. I'll make sure that when they get that functionality you can customize it.

8ZPurchasedposted

Only civilian animation sets? Can I edit what animations to use?

Lposted

Just wondering, is it possible to make the Civs hold custom weapons?

FluxyNumeroA2Purchasedposted

custom models tend to T-Pose.... Only one that worked was Deadpool but then he T-Posed when he tried to run or crouch

BobbleheadAuthorposted

I plan to add Civ cops in the future. Custom models are also possible, but there's a really good chance they won't work without some modification. Not all models have the same animations.

8ZPurchasedposted

Is it possible to add custom models with a chance of appearing? (Like a rare CSS model)

Also, will Civ cops ever be added (into this addon or as a DLC)?

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