Stable3.2.7
Changes
- It doesn't store the events status twice anymore (had no affect on the addon)
Bug Fixes
- Fixed strange bug where on the 3rd event you run it wouldn't end properly - (doing #table on an value with the key of 3 returns 0 apparently, grr)
Stable3.2.5
Changes
- In all events loosers will be told if they lost the event
- In all events winners are told if they won the event
- In all events the event host is told who won and lost the event
- Adding a prize is much easier now
Bug Fixes
- Numerous bug fixes affecting all events and in general
- Events won't kill players twice anymore when the event ends
- In attempt to combat when event invites don't appear, rather than an event invite being closed if the netmessage is received twice it will simply ignore the 2nd one
Backend
- Server-side optimised
- Server side has been cleaned up
- Server side code has also been split into smaller files
Done the most thorough bug testing I could and gone over all the code. I haven't been able to spot any more bugs, but if you spot one don't hesitate to make a ticket :)
Stable3.1.8
Changes
- Tidied up config
Bug Fixes
- Fix for if a starting weapon doesn't use ammo it won't try to give it ammo
Stable3.1.7
Additions
- Added new config options to disable auto events (thanks to @RyanTheTechMan for pointing this out)
Bug Fixes
- Fixed 2 more cases where your screen clicker wouldn't go away on non-darkrp gamemodes when invite closes
Stable3.1.4
Bug Fixes
- Fixed bug where after closing event admin menu your clicker wouldn't disappear (only issues on gamemodes which aren't darkrp/darkrp based)
Stable3.1.3
Bug Fixes
- Fixed font issue with auto positioner
- Fixed auto positioner not working
Stable3.1.1a
Bug Fixes
- Minor hotfix
Unless something major appears this will be the last update for today, sorry for the notification spam!
Stable3.1.1
Additions
- Added new type of effect to player on team base events (makes the player a colour) (change this in config)
- Added new tag to event, "status" which tracks if the event is still in the setup phase or ongoing (server-side)
- Added if the last person leaves the event before it ends the event will now end itself rather than running its course and waiting for it to end by timer
- Added colour config for client interfaces
Changes
- Default of the random event and random team event now has a winner selection menu
- Re-coded & redesigned client-side visuals (see images below)
- Re-coded & redesigned client-side interfaces (see images below)
- Improved close buttons which previously was a weird 3 - thing with an actual x for closing interfaces (sorry I'm like a few years late on this lol, I won't try to be trendy again :p)
- Improved server-side handling of adding players to event
- \n is now removed from event descriptions and is not needed
Bug Fixes
- Fixed bug where player count of event wasn't updating
- Fixed issue with auto events where spawn positions weren't saving into DB (you must re set your spawn points after this update)
- Fixed error if all players leave an auto event whilst its still counting down
- Fixed bug with TDM where it wasn't removing a timer causing a server-side error
- Fixed bug where it wouldn't say incorrect time remaining left in event (off by a minute)
- Fixed bug for if you are hot-joining an event it wouldn't give you weapons
- Fixed bug where you could hot-join events which disallowed hot-joining
- Fixed bug where the runner up of fist fighting would get the weapon prize rather than the winner
- Fixed auto events so it now won't run events if only 1 person is in them
- Removed debug print statements
- Disabled disused file


Stable3.0.1d
Bug Fixes
- Security fixes
Stable3.0.1c
Bug Fixes
- Fix for when you start an event without choosing a prize (only on certain events) causing an error
Stable3.0.1b
Bug Fixes
- Fixed typo in config for serverguard users
News about the event addon coming soon I promise xx
Stable3.0.1
Changes
- Updated German translations - massive thanks to
kellekerell™