Stable3.5.0
Additions
- Added support for Bricks Store credit's as a prize
Changes
- Improved some of the prize messages (fixed grammar and it now tells you how many pointshop points/brick store credits you won)
Fixes
- (Hopefully) Final fix for SAM support
Stable3.4.9.2
Fixes
- Attempted a fix for SAM support
- Added an extra safeguard just in case it was erroring when giving a player money
Stable3.4.9
Additions
- Added SAM support
Stable3.4.8
Additions
- Multiple prizes can now be added to auto events (where it chooses one at random)
Changes
- Updated config description (also added text for the new prizes)
- Made it so auto events can only run if more than 1 person is in the event
- Corrected spelling of "premium"
Stable3.4.7
Additions
- Added pointshop 1 points prize
- Added pointshop 2 standard points prize
- Added pointshop 2 premium points prize
Stable3.4.4
Additions
- Armor config option to set default armor of a player when joining an event/respawning into an event
- Health config option to set default health of a player when joining an event/respawning into an event
Changes
- Added fist fighting to auto events roster by default
- Removed incorrect comment saying only team based events could be auto events, any event can be auto (unless it uses a winning menu)
Stable3.4.3
Additions
- New command you can put in-game to end all current running events in case of issue (command changeable in config, default is ! or / cancelevents
Changes
- Embankment by default now has removal on death enabled
- If removalOnDeath is enabled on the event and you die and are removed from an event, but your team goes on to win you will not receive a prize anymore (also coincides with a theoretical bug this could cause)
Bug Fixes
- Fixed bug where if someone leaves mid-event and its team based the event wouldn’t end properly
- Fixed bug if someone died in an event with removalOnDeath enabled it would remove them from the event but not their team
- Fixed chat message so it wouldn’t say you lost the event twice
Stable3.4.0
Changes
- Added extra logic for if you have free for all and re spawning enabled it would randomly re spawn you at a spawn point rather than the first set spawn point
- Added logic for if there are only 2 players left in an event and one quits the last one in the event gets the winning prize rather than just the event ending
- Removed unused config option (eventConfig.hotJoin - hot joining is now set in the individual even'ts config)
- When you add teams to the config you now must use the job's command
- Star wars event now also starts you with fists
Bug Fixes
- Fixed bug where it wasn't spawning you in the correct place on respawns
- Fixed issue with jobs based teams not working
- Fixed bug where it would sometimes get confused and give the looser the winner prize whilst telling the looser they lost and the winner they won
- Fixed bug where if job based team was spawning enabled it wouldn't spawn you in the correct place if you were on team B
- Fixed bug where if you gave a player a invalid weapon of event has respawn enabled on the respawn it would error
- Removed some debug prints
Stable3.3.5
Bug Fixes
- Fixed issue where if you had invalid weapon it would cause addon to break (and cause issues on sandbox)
Stable3.3.4
Additions
- Re added dupes and readme files
Stable3.3.3
Additions
- Re-added the system that prevents events which only have 1 or 0 people in to run
Changes
- Embankment event optimised
- Improved disconnection handler for embankment event
Bug Fixes
- Fixed error in console if someone left the server whilst not in an event
Stable3.2.9
Changes
- x button on the event rules interface now just closes the interface rather than exits you from the event (meaning now only the "Exit Event" button exits you from the event)
Bug Fixes
- Fixed bug for if event member disconnects mid-event it wouldn't handle properly ending the event