PivityGmodStore

Event Addon

(28)(230)

You can always read the reviews or discuss this product

Stable1.7.9
  1. Changed how timer work to fix bug with KOTH event (not ending proplery)
  2. Exiting the event will also kill the player

Something to expect next update:

  1. TDM will displaying team members alive (maybe its own little scoreboard)
  2. Anti team killing (hopefully)
  3. vvv The thing thing I describe down below vvv

I am in need of your help! There are 2 ways id like to approach the way of letting admin know whats going on in the event without being in it.

Idea 1 is just a neat little box which simply says the winning team or the last person alive

enter image description here

Idea 2 is a running commentary, so you can see a log of what happens, if someone kill someone else, if someone captures the flag, etc.

enter image description here

Wondering which would you prefer? Please PM me/make a ticket/Put in the discussion/message me on steam what I should do? Should I even do both?

Stable1.7.7
  1. Improved handling of a player leaving the event early (it will now close interfaces and remove boxes/halos etc)
  2. Fixed a bug from yesterday where the player counter wouldn't go up
  3. Replaced all the dupes with working ones as they corrupted on compression

Ill push a bigger update next week, hopefully there not be a need for another update!

Stable1.7.4
  1. Cleaned up code
  2. Massively improved efficiency overall of addon
  3. Reduced FPS impact with panels
  4. Fixed silly mistake with hooks
  5. Removed redundant net messages
  6. Fixed the "Don't Start" bug
  7. After events panels automatically close properly
  8. Fixed bug if you ran the same event multiple times it would break after a while
  9. Fixed the re spawning bug for an event where it would stop working
  10. Fixed halos not vanishing sometimes bug
  11. Removed remove countdown button (not needed anymore)
  12. Fixed maze event
  13. And more things I forgot

No new features, just a massive overhaul this week! Hope your all having a Merry Christmas! Config was un-changed

Also a peek on the to-do list:

  1. Anti team killing (beta system is being worked on, its not great though)
  2. Improve the CTF game mode as a whole (adding a better capturing system)
  3. Negate NLR addons for re spawning events (proving to be hard)
  4. Perma weapons prize
  5. Alternate way if visibly showing the team of a player, like changing the players color instead of glowing as glowing eats FPS so when you turn it off you have no iea who you are shooting at!

There is much more on it but don't want to give too much away!

Stable1.6.1
  1. Optimization if KOTH + CTF events
  2. Optimization + cleaning up code overall (but still more to come)
  3. Made it so it closes all the displays on a client after an event
  4. Added dupe documentation

Got a big Christmas update coming out next week, but i'm also looks for a Christmas themed event! Send in your ideas by PMing me or putting it in the addon discussions!

Stable1.5.7

I'm an idiot!

  1. Fixed a fairly important issue which would cause problems loading the event addon!

It was a very silly mistake of me - Sorry!

Stable1.5.6
  1. Added automation winning system for KOTH event & CTF event (means you don't have to take part in the event to know the winner)
  2. Few efficiency changes
  3. Change to a few interfaces
  4. Added visuals for KOTH & CTF event, kinda went for a blur theme but its not blur, opinions would be good :P

Notes:

  1. This has been tested on a server with 14 people taking part in a event - No bugs were apparent!
  2. The set up interfaces for KOTH & CTF now has a option to set the prize, you must set it then. You won't be given the usual winning list as it is now automated!
  3. Future updates: The anti team killing is driving me nuts. Ill get it down though soon! Got a few other exciting lists on the to do list - Expect them soon!
Stable1.5.2
  1. Fixed all events re spawning players back into them to just CTF and KOTH
  2. Made it so if someone presses return weapons it also removes them from the event
  3. New KTS + KOTH dupe!

I'm so sorry for the iffy releases as of late haven a bug or 2 lying around in them, I know what its like to be on the other end and be excited for an update but for it to have problems and i'm really sorry its been like that once or twice. I promise it won't happen again!

Stable1.4.9
  1. Fixed a problem if loads of people died at once in an event which needs players re spawn, it would stop working
  2. Fixed a problem where it wouldn't display your team
  3. Fixed a problem if your language was set to French or German for CTF, Star Wars and KOTH events -- A FEW HOURS LATER--
  4. Fixed a big with it not spawning to respawn players

Notes:

  1. Ive thrown in rubbish goggle translate in for now - Will have a proper translatation soon
Stable1.4.5
  1. Added King Of The Hill event (where you win by team points, you can generate points by being in certain zones)
  2. Fixed problem where if someone disconnected and you give a team a prize, it will stop at the disconnected player and not end properly
  3. Fixed red team winning (it would give blue team the prize whatever side you chose, oops)
  4. On CTF and KOTH when a player is killed they are returned to the event to keep on fighting
  5. Fixed a few bugs with CTF event
  6. Event addon much more efficient and becoming much closer for it being easy peasy to add your own event! (Currently now you just have to fiddle with the admin panel and add an image + a line on client file, more detials in read me)
  7. Added KOTH image
  8. Added the ability to easily play with event settings (part of the efficiency update) [Lines 37 - 46 in ea_server.lua]
  9. Re added dupe and read me file which I forgot to add last update!

Notes:

  1. Translations + anti team killing still high on to do list! ETA on all that jazz will be early next week probably.
  2. KOTH and CTF still need better visuals, ill get round to it one day!
  3. Still have plans to improve the CTF game mode as a whole (adding a better capturing system, been rather aw-quad though in testing, better visuals, maybe an actual flag and make it less like domination ish)
Stable1.2.4
  1. Made improvements to Capture The Flag event (backend stuff, but I've got plans to improve the capture system and visuals still)
  2. (Potentially) Fixed bug when someone disconnects and you choose a winning team, it will stop giving prizes at the disconnected player and not end the event properly
  3. Made it possible for multiple weapons for the normal and extra load out
  4. Re added the dupes + readme (oops)

Notes: Translations for the 2 new events aren't in yet (sorry) There will probably be another update tomorrow focused on efficiency

Stable1.2.0
  1. Added Capture The Flag event (well its a box...)
  2. Added a Star Wars event (you set players teams by adding there jobs in the config)

Notes: The translations aren't done (will be done asap!). The Capture The Flag event visuals still need work, but id love your opinion first!

Stable1.0.4B
  1. Cheeky hotfix for last update (no idea how the error didn't show up in testing, i'm truly baffled)

Enjoy! Should be last update until the new star wars events!