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Tow Truck Driver Job 2 (Tow Trucks, Fine System, Service Calls, Custom Models)

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Stable2.1.3

UPDATE

  1. Fixed a rare problem with initializing too soon.
Stable2.1.2

UPDATE

  1. Fixed a performance issue where FPS drops when selecting a vehicle on the fine tablet.

Updated file: lua/weapons/ch_tow_fine_tablet/shared.lua

Stable2.1.1

UPDATE

  1. Added a config to make the player automatically enter the tow truck immediately.
  2. Config option CH_TowTruck.Config.AutoEnterTowTruckOnRetrival
  3. Added proper instructions to the fine tablet swep.
  4. Added a cooldown feature for calling tow services to avoid players abusing it.
  5. Config option to set cooldown time CH_TowTruck.Config.CallServiceCooldown
  6. Added support for my newest Mayor addon for tow fines. https://www.gmodstore.com/market/view/mayor-taxes-vault-laws-leaderboards-licenses-more
  7. Fixed not deducting the percentage given to mayor from the money the tow driver receives on fines.
Stable2.1.0

UPDATE

  1. Fixed a problem where players could sell their tow truck resulting in a snowball effect of issues.
Stable2.0.9

UPDATE

  1. Added Simfphys support.
  2. There is now a Class variable for every tow truck in the config.
  3. It defaults to prop_vehicle_jeep, but if you want to use a Simfphys vehicle just replace it with the entity name of the simfphys vehicle.
  4. Fixed a possible error when picking up the tow truck with physgun if not using a proper prop protection addon.
  5. Removed config CH_TowTruck.Config.UsingMayorSystem since detection of mayoral systems are now automatic.
  6. Added CH_TowTruck.Config.EnableMayorPercentage to enable/disable the percentage instead.
  7. Added support for giving percentage to Slawer Mayor if enabled.
  8. Minor UI adjustments.
  9. Replaced the close button material.
  10. Hovering the close button now makes it red.
  11. Adjusted position of menu title and close button slightly.
  12. Cached ScrW and ScrH for optimization.
  13. Renamed a lot of variables for uniqueness and consistency.
Stable2.0.8

UPDATE

  1. Fixed pyramids in code.
  2. Stored NPC entity in a variable to remove FindByClass loops.
  3. Fixed the "vehicle towed" hud staying on vehicles if anyone else than the owner of the vehicle paid the fine.
  4. Other minor fixes and optimization to the code.
  5. You can now spawn tow trucks from your own car dealer and they will work properly.
  6. You still need to configure them as usual in this addon, but you don't need to use the NPC.
Stable2.0.7

UPDATE

  1. Fixed a bug where it would not detect new tow trucks if the model path had capitalized letters.

Updated file: lua/ch_tow_truck/server/tow_setup.lua

Stable2.0.6

UPDATE

  1. Added a cap to the npc 3d2d text that says "Hey <player name>", so it cannot go outside the frame.

Updated file: lua/entities/ch_towtruck_npc/cl_init.lua

Stable2.0.5

UPDATE

  1. Added distance check security when spawning tow truck from NPC.

Updated file: lua/ch_tow_truck/server/tow_truck.lua

Stable2.0.4

UPDATE

  1. Added compatibility with aPhone
  2. Sends players a text message when their vehicle is towed and fined.
  3. Sends all tow truck drivers a text message when a vehicle is marked for towing service.
Stable2.0.3

UPDATE

  1. Fixed a problem with fining vehicles.
  2. Fixed not kicking out players from vehicles sometimes.


Reinstall the addon, but you can save your config file!

Stable2.0.2

UPDATE

  1. Fixed some generic names.
  2. Added IsValid check before creating tow truck entity.
  3. Other minor fixes.