PivityGmodStore

[TTT] Special Rounds

(25)(46)

You can always read the reviews or discuss this product

Gamestoryposted

can you make a Easter bunny special Round? or capture the flag

JasonManAuthorposted

@Fluffy fixed

Sublime Addonsposted

all ur net messages can be exploited.

Tjhooker73 «|°_°|»Purchasedposted

There seems to be a bug, after a special round that sets credits to 0 it makes the following rounds have an infinate amount of credits, It won't subtract credits

JasonManAuthorposted

Maybe if you bought it and made a ticket I could help. All of the bugs you've described were already reported and fixed

Nicposted

Some Special Rounds activate many bugs in the next Round... For Example...

Simon Says: All Weapons and ammos disappear in the ground and the players dont take damage after this.. Low Gravity: the low gravity exist for the whole map. Deagle Headshot Only: Infinity ammo the whole map. Juggernaut: Spawn problems if we dont spawn him from the server. and at some special rounds, you have after this infinity credits.

JasonManAuthorposted

Oh basically when you kill someone as a Traitor, all the innocents know about it (As opposed to regular ttt rounds)

As for the prop thing - It'll pretty much be changing the entire gamemode to prophunt for one round. The goal was to keep it somewhat TTT-like and not just mimic another gamemode. But the main reason you can't become a prop is because TTT maps aren't designed for that and you could get in places where you can't die & unexpected bugs could occur

TheSoulresterPurchasedposted

What about a feature in the Hide n Seek Round, which wäre similar the same like "prophunt" You will ne able to Hide as a prop

TheSoulresterPurchasedposted

What did you mean with "Added auto corpse identification for the Hide & Seek round"

JasonManAuthorposted

I'm not sure I understand what you're asking. Hide & Seek is explained in the description and models are only forced during the Deagle-Headshot round because it's the only round where a model with no headshot hitbox would cause issues that call for a model force

TheSoulresterPurchasedposted

how does the hide'n seek round works? auto prop? tested it some rounds - no changes - all models were still standard

XuM7y9SxZyposted

Yep, apparently that server didn't update it. Thank you!

JasonManAuthorposted

In the beginning of the Hide & Seek round, traitors are stripped of their points and cannot get points during the round by any means. If the Traitors can buy a radar it's a bug, but not one that the current version holds upon installation

XuM7y9SxZyposted

I'm playing on a server which has this addon and during the Hide and Seek round traitors can buy a Radar; is this a bug? If it is, do you plan on fixing it? :)

JasonManAuthorposted

You are correct. Will be fixed in the next update

LetsfailPurchasedposted

I have installed it, but this bug is still there.

JasonManAuthorposted

Yes. It's in the 2.5.0 version update notes

LetsfailPurchasedposted

Is the infinite credit Bug fixed?

Eeveeposted

how long will the sale be?

JasonManAuthorposted

@Gucci It's a known issue with 2.4.1, already fixed for the next update

GuushiPurchasedposted

Going to go ahead and quote this from players from my network. Getting reports that there is an infinite credit bug with this addon. May want to check into that, I'll have to disable these 2 features but according to them Juggernaut and Hide and Seek is causing it.

Quote from a post on my forum :

"Okay so I did some testing just now with only me, Mallet, and Lologan on. Apparently Hide and Seek and Juggernaut verifiably trigger it (or at least did just then), whereas Free-For-All does not. We've only tested those three so far.

In Hide and Seek, innocents sometimes keep their secondary weapon (glock, deagle, etc.), and traitors can access the T menu and buy a radar, etc. Once this happens, the bug is triggered every round after.

In Juggernaut, the T is reduced to knife-only properly, and can't buy weapons, but the bug still triggers afterwords.

Our hypothesis is that rounds that try to lock the T shop are what trigger it, which is why Free-For-All (in which you can buy stuff), does not."

JasonManAuthorposted

Doubt it. The only thing it messes with is Karma & Score (Because if everybody's a traitor, you really don't want karma punishments for the round)

CinnaboiiPurchasedposted

does this script have the possibility to break the scoreboard? (e.g not showing confirmed deads)

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