**Full changelog at: vcmod.org **
This update is completely optional.
Update solely if you wish to get bLogs record VCMod events.
The second biggest ever VCMod update. 12 new features This is a complete damage system, effect, sound overhaul, from scratch. With some code taken from VCMod2, some coded specifically for this update. This also includes all the fancy effects and sounds located in VCMod2.
** You will have to redownload this manually! **
Youtube showcase of majority of these features
Some of the new features include:
- New idle exhaust particle effects
- 4 new effects, seperate for heavy/light cars
- Seperate effects for stress/ idle
- Damage system overhaul, new engine damage logic
- Over 50 custom made collision sounds, all about perfecting the feeling of realism
- 2 collision spark effects, intensity and amount varies on the severity
- Part damage
- Lights can now be shot out (fancy effects, sounds)
- Tires can now be blown out (fancy effects, sounds)
- Exhaust can be shot out (fancy effects, sounds)
- Fuel lid (gas tank) can be shot (explodes if enabled)
- Engine backfire
- Custom effects
- Custom sounds
- Damages the engine slighly, get it fixed before it costs you a new engine
- Two stages, low high engine damage and when exhaust pipe is broken
- Completely new surface dust effects (completely clientside)
- Custom effects for specific surface type
- Specfic effects for asphalt
- Specfic effects for dirt
- Specfic effects for sand
- Works per individual wheel, each wheel can have seperate effects
- Different effects for regular driving and slipping/braking
- Surface sliding sounds (completely clientside)
- Custom sound effects specific for each surface type
- Each wheel has individual sound, if sounds are the same, they are combined per car
- Tire marks on the ground (completely clientside)
- Fades after a while
- Ability to adjust detail (performance improvements)
- Same as the effects, each wheel can slip on its own
- Flat tire effects
- Custom sounds
- Custom particle effects
- Spike strip
- Custom model
- Can be set to be auto given to all ELS vehicle drivers
- Fancy lua and model animations
- Can be placed, picked up, extented, retracted
- Repair man NPC
- Fancy repair menu
- Each part costs individually
- Engine does not need a new part unless its fully destroyed
- Time taken per each part is individual
- Time costs money, the more time it takes, the highier the price
- Repair Man NPC has persistance in it, only have to place once
- Shows where the damage is on the vehicle in the menu
- Vehicle parts and new repair wrench
- If a part is blown out, you will need to get a new part before you can fix anything
- If engine is not fully destroyed you only need to wrench it
- Wrench can be set to be automatically given to all drivers
- You need to place the part on the damaged area before you can wrench it in
- You can disable needing parts in the menu
- Repair times for each time are different and customiseable
- Fancy new health HUD
- Fancy lua animations
- Sector counters, for each quadrant of the vehicle
- Car dealer persistance, car dealer saves all data (fuel, damage states) per vehicle
- Everything is completley customiseable
- Supported in 17 languages
These are the main features, there is a ton of related and unrelated smaller features.
Some of other changes include:
- Redone around 100 vehicles since AA v6 .
- Removed the previous wheel dust features
- Removed the vc_generic entity
- Added new fancy 3D light textures (thank you SGM, again).
- Fixed airboat support
- Redone a lot of serverside light code, proper structure
- Improved serverside performance
- Fixed a bunch of errors
- Improved light rendering techniques
- Moved quite a bit of code where it needs to be ELS/Main
Full change-log is available at: VCMod.org
Sloppy mistake on my end, my bad.
Added a check if VCMod is initialized before calling the entity code.
##Brand new features, including a fuel system##
Sorry folks, you will have to download this one manually, other updates will continue to be automatically downloaded.
I am glad to present to you the "Fuel system". A VCMod2 feature ported by request of the many amazing clients who have supported me over the years
Its key features are:
- Multiple fuel types: 3 fuel types by default. Different fuel types have their own pros and cons, recharge stations, for example, are awfully slow to recharge.
- Lid positions: every single vehicle has its own fuel injection port (fuel lid) which is generated semi-automatically to predict the most likely spot for it.
- Dynamic fuel capacity: per vehicle class and mass.
- Dynamic fuel consumption depending on many variables, including engine stress, lights, speed, mass, towed mass.
- Fuel stations: only allows the correct vehicle fuel type.
- Fuel pickup entities: didn't make it in time to the gas station? No problem, you can use a jerry can.
- Pickup entities, per each fuel type, including battery recharge.
- Support for imperial/metric system
- Ability to override each fuel type pricing per liter/ gallon / kWh
- Ingame menu to add/remove/change fuel stations
- Persistence mode for the fuel stations: will auto respawn if removed, auto save and place themselves.
- Custom jerry can weapon: completely lua type of animations, dynamic positioning, shows on HUD elements when active
- Fancy in vehicle HUD elements and effects: even even does showcase your current fuel consumption.
Along with the main feature there were quite a few other fixes, such as:
- Rescaled, repositions the right side HUD abit
- Added ability to change between metric/imperial in the "Personal settings", "HUD" tab
- Added fancy vehicle destroyed and out of fuel right side HUD flashing
- Added in the missing fog light dash icon by default (only Singleplayer users were affected)
- Added in the 3D light textures (only Singleplayer users were affected)
- Redone around 30 vehicles
- Redid some core code to make things a bit faster
This update is optional. If your VCMod runs fine (no errors), you do not have to download this.
- Fixed wrench tool erroring out if it was used within 10-20 seconds of server start
** This update is optional **
- This makes it so the entity code itself is being downloaded. And it adds singleplayer support for new light types (MP is automatically updated)*
There is now an ingame menu where you can view live updates to the addon or the data in the "!vcmod" chat menu.
- Added automated changelog display ingame for updates to code
- Added automated changelog display ingame for updates to data
- Fixed the third person Wrench's model
- Fixed not able to use the context menu when driving a vehicle
- Modified the repair weapon base code
- Fixed a particle error on the wrench tool
- Added repair particles to the wrench tool
- Fixing the Cake Anticheat compatibility bug that caused VCMod to not initialize properly.
Keep both addons up to date, do not just update one of them
Thanks to: ☣Tron☣ for helping beta test.
** Download this only if you wish to get the new Repair Tool model and/or if you have the "<" launch error. **
You have to update ELS aswel if you will update this one.
Update:
- Added "look at a vehicle" message to car dealers manage vehicles menu
- Fixed weird ELS bug where it simply stops runnig when having mixed autoupdate versions
- Fixed VCMod erroring due to faulty car spawning methods (blame Neth for this one)
- Brand new repair tool model, thank you TDM
- Additional security step
- Decreased load times
Only download this update manually if you wish to have your repair weapon have Right Mouse Button admin support. Other updates will be downloaded automatically.
This update fixed the autoupdater itself. If you are running VCMod fine already, you do not have to redownload this update, however it will give you abit of a performance increase when initializing VCMod.
These updates will be named for both Main, ELS:
- Fixed the remainig "<" error bugs.
- Resized the headlights
- Added the missing toolbox model texture (thank you lonewolfie)
- Added redone headlight beam texture (thank you TDM)
- Redid the streaming of serverside settings to client portion of the sync system
- Added in a few images
- Fixed the handbrake light option
- Fixed car dealer not being able to set car owner uppon buying
- Added manual VCMod restart console command "vc_init" (admin or server console only)
This update is fully thanks to Kotus for his extremely helpful support thought this mess
The code will be updated live (already has been a few times).
This will simply fix the "<" error, which is caused by restricted characters having server names.
Most likely you will never have to update the code, again by yourself.