You must completely remove previous copy of VCMod before updating
The "Autoupdate" edition of VCMod is here.
- This is the last time you have to redownload and update VCMod manually, all will be done automaticaly from now on.*
This update is a complete overhaul of the mod. All server side code has been rewritten, aswel as the majority of all clientside code.
Firstly, I would like to, again, apologise for the time it took to release this long awaited update.
- Serverside performance increased up to 9 times;
- Security has been completely redone, you can feel safe;
** Now, about those new features: **
- Firstly, auto updating of all VCMod code;
- Automated data load for vehicles. None of that data is stored on your server anymore;
- Automated sync of languages. Now all VCMod language data gets synced automatically for your server;
- Brand new car dealer Old, dev video of it in use
- Traslation editor tool: Players will now be able to help out VCMod community by altering all VCMod language ingame;
- Light types, you can now select your own light style ingame (more types will be added with updates);
- You can now lock/unlock vehicles from within the car (properly);
- Fade effect when switching view/seat (tiny detail, but its a nice touch) ;
- Completely new Third Person View ( older video of it can be found here ) (among its features are auto raise, auto tilt, new focus system, path prediction, different types) ;
- Headlight beams Yep, a tiny video aswel (headlight angle has been redone aswel, looking more real-life-ishly) ;
- Ingame privilages editor, can select who is allowed to edit the admin settings
- Spinning lights (ELS), new light object, even has beams
Brand new code, there might be bugs, I apologise for the problems from the start
VCMod will display a message (and most likely error out aswel) if you installed ontop of the old one without removing ** And the changelog in general ** This is for both Main and ELS
- New logo and style
- Redid the trailer connected icon
- ELS: sending each sequence separately now, this gives an unlimited amount of complexity to ELS patterns
- Recoded the entire Third person view feature
- Recoded the entire clientside file structure
- Recoded the entire serverside file structure
- Redone the Wheel Dust feature, no more traces, scan time increased 5 times, performance increase by 400% for this feature alone
- Wheel dust brake will now turn on when the vehicle starts to drift
- Added new light beta feature
- Reworked standard and high beam headlight fov
- Standard headlight angle matches real life (points downwards)
- Redone the C menu icon
- Delayed all networking when starting up the server (better load times)
- Completely recoded the "look behind" view feature
- Reshaded majority of the lights
- Reconfigured VCMod information to not use dropbox as primary source
- Brand new VCMod exclusive pickup models
- Added burn sound to the engine fire
- Redone the menu design
- Added the number slide number background (easier to read it)
- Redone the vgui left, right arrows
- Redone the line texture (thanks to TDM) of the lights
- Brand new glow texture
- Adjusted the light glow
- Merged code from VC2 to VC1 (very easy to update from now on, but probably ton of bugs still)
- Removed the annoying info screen adds
- Made the floating blob things in the info menu
- Added menu animations
- Added new notification system fully animated
- Drastically increased addons security (rewritten every single net and user message)
- The sync system will now memorize if the model is damaged and will not call for data again if it is
- Changed the colouring of the VCMod chat messages
- Added new VCMod mid screen notification system
- Sectioned serverside code for speed related optimisation tasks (3 stages)
- Restricted main menu's "Administrator" tab from being accessed by access restricted people
- New feature: blinkers turn off automatically when steering wheel returned to the position
- Controls now set the default values for newly added controls
- HUD elements are not translated aswel
- Added ability to change the primary hold key
- Redone the language panel
- Added option to toggle lock/unlock feature
- Fixed ELS volume option
- Added in the new advanced objects. Should fix the material errors
- Rewrote the water check function, should fix that annoying SFL 65 error
- HUD icons will no longer display if the vehicle has no available lights
- HUD car health will no longer display if the damage is turned off serverside
- HUD headlight icon has been reworked abit
- Now auto overriding "Williams Car Dealer" settings (VCMod setting) to avoid confusion
- Redid all SGM vehicle seats
- Redid around 30% of all SGM vehicles
- Added all new SGM vehicles
- Redid around 20% of all TDM vehicles
- Added the new VCMod notification system (mid screen)
- Added the new TDM vehicles
- Redid all LW vehicles seats, added new vehicles, redid ELS ones.
- Redid all Black Mesa vehicles
- Added all Garrysmod on wheels vehicles
- Added info synchronization with a web-server
- Around 300 vehicles were fixed in total
- around 100-150 more were added There were other things, alot of them, which I forgot to write down. Oh well..
** HUGE thank you to LW for making the amazing pickup models ** ** TDM and SGM for a few new textures ** ** Sen and Rusti7 for support **
Down side of all this is that you need to have network access to use VCMod.
This is not the "big" update everyone has been looking forward to. That is atleast 3-5 more days away.
This is merely a quick patch that repais the damage cause by the recent update.
The update fixes:
- HUD error line 88-89 (missing texture, beta feature in testing);
- SFL 65 error (old DarkRP update caused this);
- Fixed seats removing themselves (blame the new garrysmod update);
- Fixed HUD (also the new garrysmod update)
Expect the next update rolling out in a few days. It will feature atleast 12 new features, completely overhauled code, live updates, new car dealer, completely new and changeable light visuals and much, much more.
There will only be one more update of its kind, after the next update the code will be updated automatically.
Tiny fix
Changes:
- Removed a few errors cause by the recent update
- Removed NPC's left over code (this thing is old, sorry about it)
- Changed lights on 3 TDM vehicles
Yet another brand new update which brings new feature (language support) along with numerous other fixes.
This update mainly redoes all of the lights glow, reduced their lag alot and adds brand new light object and new anti lag ability, for those pesky medium-distant vehicles.
BIG thank you for all who helped translate. If you want VCMod in your own language, check the Personal Settings/Language for more information.
New feature:
- Language support
- ATM has 8 languages to choose from
- All vehicle related text gets translated, plus all of VCMod menu
- Automatically locates the player and sets the language accordingly
- Language selection is saved when either you change it manually or script detects your location
- Option to choose a different language is in the !vcmod menu top right corner
- Locates the players position when a vehicle is spawned or the menu opened
- Credits tab in the the Personal Settings/Language, you can see everyone who pitched in to make VCMod multi-language
Other updates:
- Menu structure redone
- Changed health pickup from 50 to 10
- Redid the light glow layer
- Removed useless light glow cycles
- Improved light visual quality
- Reduced light FPS drain by around 5%
- Fixed dynamic lights off then turning on error
- Added another serverside anti lag measure
- Added yet another clientside light anti lag measure
- Added glow to the interior's tiny ELS lights
- Added an icon for the VCMod menu
- Added icons for all VCMod related items
- Added all LW, SGM, other new cars with lights
- Switched SGM bus codes
- Fixed TDM trailer attaching
- Fixed vehicles usable after repairing, exploding again.
- Fixed repair tool right click error
- Made the health decrease itself only when the vehicle is on fire, not while its smoking
- All new vehicles are now supported
- Redone ELS codes to 5 or so vehicles
- Redone around 20-30 vehicles
- Added new experimental light modifier object (will see it used more widely later on)
And as any other developer will probably say: there were a hell alot more updates I forgot to write down or they were simply were too minuscule.
Garrysmod updates are a pain.
This update fixes the errors that appeared before the gmod update an after.
- Fixed door sounds, used old sound links
- Fixed the wire pod controller compatibility
- Fixed support for MH vehicles
- Added file permissions check for public chatter (blame linux)
- Fixed error when repair tool is in hands and entered a passenger seat
- Fixed the NPC not being able to sell on some occasions (probably not completely fixed yet)
- Fixed the line 73 error. Still have no idea what is causing it, I know it was serverside file failing for some reason, so I now handle all the advanced data processing on client.
- Fixed the car model load fail (Error SFL 17), still no idea why it does that, but it will not error now.
- SGM bus codes added
- Redone 10 or so cars (last update messed up a few of the cars, fixed)
Quick fix for support:
- Fixed scars, seats, WAC compatibility
- Fixed HUD appearing on none VCMod capable cars
- Fixed support for craphead's scripts
- Fixed random errors
- Fixed wire compatibility
- Removed random ELS from cars
- Removed some light cars having backup sound
- Fixed repair tool admin button not repairing to 100%
- Added LW Duster support
Sorry for the amount of updates, had to roll this one out as soon as possible.
I kind of messed up the sounds abit with the previous version, sorry about that.
Forgot to remove the experimental VCMod2 sound code.
*Sounds playing for all features repaired
Hopefully Photon Dev "iSchmal" won't threaten to DMCA VCMod after this update as well. Always fun to fear to update your own work. ;)
Update's sneak peak: Youtube.
** New features: **
- Trailer support:
- Third person view auto sync's to the center
- All trucks, trailers supported from the start
- Lights cars can hook up dollies and other light trailers
- Has several connection types: heavy (trucks, big rigs), lights (civilian cars, small trailers)
- Ability to connect a trailer to another trailer
- Hold [B] (by default) to decouple the last trailer connected (connecting 50 trailers to a BMW M6 is fully possible)
- Trailers fully support all VCMod features (lights, ELS)
- Backup to a trailer and it auto connects
- Connect distance, all other related options are configurable in the !vcmod menu
- Pickup kits:
- Health pickups for 10%, 25%, 100% health.
- Fancy HUD support, fancy HUD indicators when nearby VCMod pickups
- Displays instructions when pressing [USE] key on it
- One time use, once the entity touches a car it disappears repairing the vehicle, emitting a fancy particle effect and playing a repair sound
- New HUD: HUD is now its own system, all HUD sections are related to each other
- Animations: the sections now animated in relation with each other, fancy sequence of each tiny element moving into position
- 3D look thing has been improved slightly
- New font's, smaller text, sleeker look
- When one section is disabled another one takes its place
- Ability to adjust HUD's height
- Now you can choose which HUD parts to show which to not
- Headlights modes: By default Headlights were always "low beam"
- "High beams" - second headlight mode which focuses the light, but looses field of view
- Fancy icon in the icon HUD section, displays headlight in blue while high beams are on
- Revere Sound: If a big vehicle (truck) is reversing the reverse beep sound plays
- Driver reduced damage: You can now adjust how much damage player takes when a car collides with something
** Some other stuff: **
- Added all the new cars with VCMod features
- Redid the headlights
- Added directional glow to headlights
- Added glow to all other lights
- New light object: simulated point based 3D (can see on the TDM BMW6 for example)
- New light object: 3D based rendering (thanks to ISchmal's recent "backstabbing" behavour I don't feel I need to keep this disabled in VCMod anymore) New light object: warm interior glow for all lights
- Fixed Dynamic lights flicker
- Reduced all lights lag by around 10% with better code
- Warm glow auto turns off at a distance
- Don't look straight into headlights
- Fixed handbrake sound on passenger exit
- Made blinker and click sounds louder
- Added right click for repair tool (only can be used by admins) instantly fixes a car
- All lights change their own size depending on how dark the area surounding the car is.
- Fixed NPC exploit
- Hopefully fixed NPC sell option
- Added ability to choose who can adjust admin settings
- Fixed double physical damage bug
- Added miles/km choice in for the HUD cruise section
- Added ability to choose how high the HUD is
- Added remove car after explosion timer
- All headlight colour changed, they all are now blueish
- Redid 30 or so vehicle light's
- Redid 50 or so vehicle's passenger positions
- Serverside code optimized, a bit of lag reduced
And probably forgotten 50 other tiny edits I did.
- Added headlight range option
- Headlight lag reduced by half by reducing range by half by default
- Fixed random errors
- Made the blinkers slower (0.35 seconds instead of 0.3)
- Changed the default buttons for Blinkers, Hazzards
- Updated the key mapping code to not call commands if another command has the same key, but is used with hold key
- Updated the key initialize code, should not error now if its an older version of the controls
New features:
- Vehicle name showcase
- HUD
- Handbrake sound (if holding handbrake when exiting)
- Passangers take damage from gun fire, so no more hiding in cars
- Added a timer after a vehicle exploded to auto remove it
Updated:
- Redone the sync system from scratch. Server stress reduced by arund 150%
- Fixed some times players cant see lights
- Fixed cant see lights if too far away (area portals)
- Added a headlight texture thanks to TDM
- Made headlights wider and less far, making them not as laggy
- All lights now have a new HD texture thanks to SGM
- Dynamic lights wont lag anymore, I check when they need to draw now
- Light lag reduced by roughly 70%
- Redid all the sounds
- Increased blinker blink rate
- New blinker sounds
- New click sounds
- New horns
- When toggling blinkers hazzards turn off now
- When switching blinker modes custom sounds play
- Added vehicle health bar
- Added NPC refund price option
- NPC money fraud removed
- Redone the NPC looks
- You can now fully customise the NPC from the DarkRP NPC file
- You can now set the NPC's VIP rank (ex: donator)
- Lights now glow with lines
- Lights now have a warm inner glow
- Added all the new cars with VCMod data