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Zero´s GenLab 🦠 (Disease, Virus Script) [Re:Coded]

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Stable3.1.3
  1. Removed ShouldCollide hook
Stable3.1.2
  1. Added APhone support
  2. Updated russian translation
Stable3.1.1
  1. Added hooks to disable the injector gun for certain situations (SpawnZone?)
Stable3.1.0
  1. Added a death timer for spawned zombies from the zombie module
  2. Added color indicator for fence to display state of health
  3. Changed fence health to 1000 by default instead of -1 (disabled)
Stable3.0.9
  1. Added config option to switch self (coughing) damage inflictor from world to self (zbl.config.DamageInflictorSelf)
  2. Fixed outdated function for console command zbl_debug_VHS_AddPos
Stable3.0.8
  1. Added module to prevent infections if no genetic research is on the server
Stable3.0.7
  1. Updated bLogs module
Stable3.0.6
  1. Fixed lua/zblood/virus/sv_infect.lua:43: Tried to use a NULL entity!
  2. Fixed issue where Gate / Unfold button on public fence entities was not being drawn for normal users
Stable3.0.5
  1. Added custom hook for when a virus mutates (zbl_OnVirusMutate) see sh_zbl_hooks.lua
  2. Fixed lua/zblood/injector/sv_injector.lua:28: Tried to use a NULL entity!
  3. Increased spawn height for zombies on corpse explosion to prevent zombies glitching through certain displacements
Stable3.0.4
  1. Added custom hook for when a corpse explodes
  2. Added zbl_modules system
  3. Added zombie module (see zeros_bloodlab\lua\zbl_modules\sh_zombie.lua)
  4. Breaking a flask now contaminates close by entites (if they can be contaminated)
Stable3.0.3
  1. Updated Debug file
  2. Updated blogs module
Stable3.0.2
  1. Fixed missing player var in RemoveSample function