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Zero´s GenLab 🦠 (Disease, Virus Script) [Re:Coded]

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Stable1.9.3
  1. Added Turkish translation
  2. Added Font on demand system to load/create/cache fonts only once they are actully needed
  3. Changed Symptomes DamageInfo Attacker/Inflictor from Player to World
Stable1.9.2
  1. Added CustomRankCheck / RankNotify in zbl.config.GenLab at zbl_config_main.lua to allow for custom Rank / Level Checks when creating Vaccines
  2. Fixed Invalid Bone scale error for Player models which dont have the default ValveBiped Rig


Stable1.9.0
  1. Added bLogs Virus Logging module
  2. Added config option zbl.config.PreciseInfection for more precise/realistic infection tracing


  1. Fixed electric fence sparks vfx being spammed to much if multiple fences exist at the same time
  2. Fixed asymptomatic transmission system
  3. Fixed zbl_OnPlayerInject Hook not returning a valid player


  1. Changed InfectionData for zbl_OnPlayerInfect Hook (see zbl_hooks_sh.lua)
Stable1.8.6
  1. Added config option zbl.config.DisinfectantSpray.Clear_Time to protect disinfected objects for a certain amount of time
  2. Fixed Virus Data check for AutoContaminate at zbl_contamination_sv.lua:89
  3. Updated Workshop
Stable1.8.5
  1. Added admin command to show all contaminated objects zbl_debug_Ctmn_Show
  2. Added zbl_BlockObjectScan to block certain entities to show up on the scan
  3. Added DNA Entity
  4. Added global vars for vaccines VACCINE_ (see zbl_config_vaccines.lua)
  5. Added Danger Factor generated from Virus Config


  1. Changed virusnode particle effect
  2. Changed zbl_hook_sv.lua to zbl_hook_sh.lua
  3. Changed harvested VirusNodes DNA Points are now scaling according to dangerfactor of virus


  1. Cached static Angles/Vectors
  2. Decreased Fence Door Open/Close Use interval
  3. Fixed out of Distance modelscale reset for Virusnodes
  4. Virus Items on Report Sign now sort according to occurrence count
  5. Update Workshop


  1. Splitt Config in to seperate files
  2. Moved Config files outside of main folder structure for easier access
  3. Moved main config from zbl_config to zbl_config_main.lua
  4. Moved Config zbl.SoundByModel and zbl.ModelOffsets to new file zbl_config_models.lua
  5. Moved zbl.config.PerceptionEffects and zbl.config.AppearanceEffects to new file zbl_config_effects.lua
  6. Moved zbl.config.Vaccines to new file zbl_config_vaccines.lua
  7. Moved Quest Config to new file zbl_config_quests.lua
Stable1.8.2
  1. Added other virus ids to Auto Contaminate and HotSpot config.
  2. Fixed Infected Player count being offset at Stat Sign.
  3. Fixed Client Player Init not removing HUDPaint hook correctly.
Stable1.8.1
  1. Added zbl.config.Sign
  2. Added Admin Commands, Spawn Vaccines / Cures


  1. Fixed Polish Translation file
  2. Fixed VSS_Add() and VSS_Remove() receiving invalid virus ids
  3. Fixed Contaminated Object getting contaminated
  4. Fixed CallOnRemove zbl_RemoveFromStatIfDeleted function not getting removed
  5. Fixed Flask not breaking beacuse HitEntity (Worldspawn) is not a valid entity
Stable1.8.0
  1. Added Brazil Portuguese
  2. Added Virus Stat Icons
  3. Added Infection Report Sign
  4. Added config option to allow multiple Virus Hotspots at the same time (zbl.config.VirusHotspots.core_limit)
  5. Added system which stores node positions and saves them for the map so they can get used before generating new ones (zbl.config.VirusHotspots.cache)


  1. Updated Workshop
  2. Fixed [ERROR] addons/zeros_bloodlab/lua/entities/zbl_gasmask/init.lua:41: attempt to index global 'ply' (a nil value)
  3. Changed Key bind for zbl.config.InjectorGun.Keys.EmptyFlask from X to KEY_DELETE because people keep deleting their current selected injector flask by mistake
  4. If a HotSpot CoreNode gets killed then all his Slave nodes explode/despawn aswell



Stable1.7.2
  1. Added console command zbl_debug_Cure_Self
  2. Added console command zbl_debug_Cure_Near
  3. Added config option for custom respirator uses zbl.config.Respirator.styles[maskID].use
  4. Added effects volume client setting
  5. Added symptomes volume client setting
  6. Added zbl.config.Fence.LockPick
  7. Added config option to allow the door to be open/closed zbl.config.Fence.door


  1. Fixed DarkRP F4Menu Fence Entity having wrong Name & Model
  2. Fixed [ERROR] addons/zeros_bloodlab/lua/zblood/sv/zbl_lab_sv.lua:587: attempt to index a nil value
  3. Fixed [ERROR] addons/zeros_bloodlab/lua/zblood/sv/zbl_swep_spray_sv.lua:158: Tried to use a NULL entity!


  1. Changed Fence saving function to store end point data
  2. Changed Injector_SetupFlasks function



Stable1.7.1
  1. Added save function for fence entities
  2. Added Buttons for Fence/Door Action


  1. Changed IsResearcher function to support sandbox
  2. Changed Fence MoveType to allow movement via gravgun


  1. Fixed zbl_fence Owner when bought from the F4 Menu
  2. Fixed Fence Trace not detecting other fences


  1. Updated Workshop
Stable1.7.0
  1. Added Danish Translation
  2. Added zbl.config.Fence
  3. Added Fence Entity


  1. Fixed [ERROR] zbl_gasmask_cl.lua:86: attempt to index local 'offset' (a nil value)


  1. Updated workshop
Stable1.6.1
  1. Diarrhea spots can now be removed with the Disinfectant Spray
  2. Changed Injector Gun FlaskSequence updater
  3. Fixed Contaminated Objects getting removed on Sample Collection