SlenderPyroposted
Excuse me, there appears to be a leash variant, how do i get it?
Excuse me, there appears to be a leash variant, how do i get it?
Why it doesn't work with the basic arrest baton ?
If you have CS:GO Knives SWEPs, theres a bugbait on cuffs. Unsubscribe the CS:GO Knives to remove the bugbait.
Any plan to add a world model for this? At this point none of these cuff systems have a world model and its one of the most basic needs for DarkRP. Nothing would be able to sell the items because it would either pop up as an error(if being used on a shipment) or fall infinitely through the floor. Doesnt have to fancy. Could probably be the same exact default prop you shrunk down in those images to be used for the cuffs.
Are you thinking about adding a custom model soon?
If you open console, you can see right through the blindfold
How do I remove the bugbait on the cuffs?
I like lua errors
Anyway to get rid of the bugbait while holding cuffs?
Question regarding cuffs like elastics, how do I tie people to walls/props?
Read the description, please.
Is there a place in the config where I can disable the "suspect must be cuffed" thing?
No.
So a small bit ago I saw a steam version of this mod (now taken down) And It got me thinking Will this be made Free? Because I was thinking about getting it but if I buy it and it becomes free that will be some money lost.
I found this on the Steam WorkShop http://steamcommunity.com/sharedfiles/filedetails/?id=774402149
are u able to deactivate blindfold on this cuffs than i'll buy it
does this script give you an option for infinite handcuffs ammo? If so what would it be?
Open a support ticket.
When I put handcuffs on somebody, it just ties them up. They can still see, move around and talk. I have tried every single cuff. None of them work...
Is it possible to make it to where when you get put in jail, you get cuffs on, but if you break out of them, you gain access to all of your stuff?
Hey, I'm aware I should be opening a ticket for this sort of thing, but I didn't buy it, someone else did. They want me to do some things with it. One problem I've come across is that whenever I hook a function to the OnHandcuffed hook, it passes the variables you mention on the front page. However, I've had some trouble when working with the Handcuff variable. Whenever I try to call GetPrintName() on the weapon (I tried both Player:GetActiveWeapon():GetPrintName() and Handcuffs:GetPrintName()). Neither of these seemed to work, I tried even doing a simple MsgAll of both of them to which I've had no luck, it still doesn't print out and nothing past that point carries out. Is there any other way for me to distinguish between the different type of cuffs other than printname? I respect that you might not want to answer because this isn't a ticket, however any help is appreciated.
Regards, Gore
It even comes with a weapon called "handcuffed" so that you can force somebody to be handcuffed (should that be needed) which is really useful.
It would be really awesome if you could make a leash-version as well, since, as far as I can tell, there is no way to leash yourself right now unless you have a second player. I can't imagine that being so hard to do, if you ever wanted to add something extra.
Really awesome script nonetheless. I would recommend any server to use these!
Jamster, any restraints that allow you to pull a player also allow you to tie them in place.
Thunfischbaum, there is a support system for a reason.
It would be great if u answer my questio, I am waiting for 2 Weeks now...