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DarkRP Fire System (Fire Fighters, Extinguishers, Fire Axe, Fire Trucks)

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You can always read the reviews or discuss this product

Stable2.3.5

UPDATE

  1. Fixed CH_FireSystem.Config.FireFightersRequired and it works correctly to count all fire fighter teams teams.
  2. It will count all fire fighter teams from CH_FireSystem.Config.AllowedTeams.
  3. Replaced old global values.
  4. Optimized hook usage.
  5. Added more validation checks to avoid errors.
  6. Added a new overhead text display for the towtruck NPC with new configuration options.
  7. Added CH_FireSystem.Config.NPCDisplayName = "Fireman Sam" -- NAME (text for overhead display)
  8. Added CH_FireSystem.Config.NPCDisplayDescription = "Retrieve your firetruck here" -- Text for overhead display
  9. Added CH_FireSystem.Config.OverheadTextDisplay = true -- Should the new overhead text display show?
  10. Added CH_FireSystem.Config.OverheadSpinningBubble = true -- Should the chat bubble model spin on top of the firetruck NPC?
  11. Added new file specifically for fonts.


Enjoy!

Stable2.3.4

UPDATE

  1. Adjustments to the colors in the fire truck menu.
  2. Fixed some scaling on larger screens.


The only file that has been changed is darkrpfiresystem/lua/autorun/client/fire_menus.lua

Stable2.3.3

UPDATE

  1. New custom molotov model with animations.
  2. The molotov cloth jiggles when you move your aim around. It looks pretty sexy.
  3. CH_FireSystem.Config.FireFightersRequired now counts all the team player count from the CH_FireSystem.Config.AllowedTeams table. So all fire fighter teams count.
Stable2.3.2

UPDATE

  1. Fixed the problem where there were two configs named ExtinguishPay. The citizen one has been renamed to ExtinguishCitizenPay.
  2. Hopefully fixed the "null entity" error for the citizen extinguisher.


Stable2.3.1

HOT FIX

  1. Fixed a small mistake with the automatically downloading content for the client.


Only affected file for this hotfix is lua/autorun/server/fire_resources.lua

Stable2.3.0

UPDATE

  1. Added a new fire axe with custom models and animations. Thanks to @Im Not Meow Meow
  2. Updated the smoke effect that emits from fire.
  3. Added configuration to enable/disable the smoke effect (CH_FireSystem.Config.EnableSmokeEffect)
  4. Longer swing delay on the fire axe (1 second instead of 0.5)
  5. Fire axe, extinguisher and molotov weapons are now spawnable from the Q menu for admins.
  6. Added variable 'isdarkrpfiresystemactive' clientside for VCMod
  7. Completely rewrote config files to be in unique tables.
  8. Added config CH_FireSystem.Config.SetPlayersOnFire. Sets the player on fire when in contact with a fire. It's enabled by default.
  9. Added config CH_FireSystem.Config.PlayerOnFireDuration. Amount of seconds the player should be on fire. Default is 10 seconds.
  10. The 'firetrucknpc_setpos' command now sets the NPC position after a 5 second delay. So you can set/reset position without restarting the server.
  11. Removed the Sickness Models firetruck from the default script.


Additionally, all the content has been uploaded to the workshop. The script is set to automatically download three workshops.

The script content, the e-one cyclone truck and the heavy rescue truck from the workshop.

Make sure to add these to your servers workshop collection as well.

Stable2.2.1
  1. Fixed a small problem with the "adminfire_spawnfire" command.

If you re-download it you can just replace the file located at lua/autorun/server/fire_admin_commands.lua

Stable2.2
  1. Removed all ULX bound commands.
  2. Added new console commands for admins to replace the ULX ones (this supports all admin mods (ulx, serverguard, etc).

Here is a list of current/new commands available for admins.

  1. Create fire spawn location (ch_create_fire name)
  2. Remove fire spawn location (ch_remove_fire name)
  3. Turn off all fires (adminfire_fireoff)
  4. Spawn fire at your current aim (adminfire_spawnfire)
  5. List of valid fire file names (adminfire_validfire)
  6. Start all fires at set spawn locations (adminfire_startall)
  7. Current amount of fires (adminfire_fireamount)
Stable2.1.3
  1. Hotfix for more extinguisher problems :/
Stable2.1.2
  1. Fixed a problem where the citizen extinguisher would error after the 20 seconds of use-time is over.
Stable2.1
  1. Scaled the new vehicle menu for all screens (sorry :3)
  2. Fixed weird error with the fire extinguisher.
  3. Updated some notifications from the firetruck menu.

The config file(s) has NOT been edited. So you can copy those over to the new version without any problem. Enjoy!

Stable2.0

Pretty big update for you guys! I advise a clean install of the script (don't try to figure out which files I changed). There is also many config additions, so you could copy your old settings into the new file, instead of doing it all over.

Check out the content section again when downloading this, as there are a two workshop contents you need to install, as well as updating the old media fire content pack that you have previously installed. Anyways, the changelog:

  1. Added support for the fire axe on fading doors. There is a 33% chance of opening a faded door with the axe when hit. Fire nearby is still required like normal doors.
  2. Fire axe now works on breakable items. Hitting a breakable item will break it (wood, glass, etc).
  3. New extinguisher model (credit to Im Not Meow Meow)
  4. Added FIREEXT_ExtinguisherRandomSpeed and FIREEXT_HoseRandomSpeed configurations. Adds the ability to control how fast fires should be put out using the two weapons.
  5. Added support for multiply teams. FIRE_AllowedTeams is the configuration table.
  6. Added default fire fighter chief job. If you own the advanced weapon dlc, the cheif will have the fire hose.
  7. Added grass to list of spread materials.
  8. Added a default smoke effect to fires.
  9. Added support for multiply firetrucks to be used (will be detected with fire hose for dlc, disconnect and other functions). Use config table FIRE_FiretruckModels.
  10. Using loadCustomDarkRPItems hook to load custom fire teams and custom items.
  11. Added ladder firetruck to default trucks: http://steamcommunity.com/sharedfiles/filedetails/?id=873719725
  12. Added Heavy rescue firetruck to default trucks: http://steamcommunity.com/sharedfiles/filedetails/?id=867904004
  13. Completely new firetruck menu with support for multiply firetrucks.
  14. Support for ulx ranks in the new firetruck menu.
  15. Support for different fire teams in the new firetruck menu.
  16. Adding firetruck models to the FIRE_FiretruckModels config will make them work with the fire hose from the advanced weapon dlc.
  17. Firetrucks are now set to be non-physgunable by default.
  18. Replaced some very old usermessages with more optimized net messages.
  19. Added FIRE_EnableSmokeDamage config. This changes the distance between fire and player before damage is taken. (longer range when enabled)

These multiple firetrucks now also mean that the advanced firetruck dlc is useless. I have disabled the script now.

If you are a previous buyer and thinks this is totally unfair, send me a private message and we can figure something out for you.

This also means that horn, siren, lights, etc is not possible with my current addon(s).

Instead I advise that you use VCMod ELS to get the full potentional out of the script!

Link to ELS: https://www.gmodstore.com/scripts/view/489/vcmod-els-emergency-lights-sirens-

Please like any other update, if there is a problem then open a support ticket and I will fix the problem asap!

On another note the Advanced Weapons DLC has received an update with a custom fire hose model. I've put it on sale for a few days as well.