Hey, they work fine, just checked. O.o
Notice
If you are looking for support you should instead create a support ticket.
Hey Freemmaan, Master Chris vehicles lights used to work, but now they don't. Did you accidentally remove the code for them or did you remove them intentionally?
Could you add an option to set an overall car limit rather than cars per npc? Would be much appreciated as I like using different npcs for different types of vehicles and would rather players only have 1 vehicle out at a time.
Then he is using an extremely old version. Use personal messages for these issues, please. Link me to your friend.
So my friend has a problem ( by the way, the mod is buying not me, but a friend of mine) he only TDM works, and little machines, but LW, SGM and so on do not work((
Thanks for the help I'll try increasing the tickrate :)
@▼ [VE] W. Plunkett-Human Tree92: this is in works
@sim242: this is caused by server/client resync issues. Increase your servers tickrate.
@AndRon Hack: VCMod support 1181 unique models currently, which is around 1300 vehicles. From my logs there are a total of 1300-1400 or so unique vehicle models within garrysmod (public or private). Basically: if you find a car that does not support it, let me know and I will be glad to make it compatible.
Hey sorry if this is unrelated but on my server the cars are really jumpy/glitchy when driving in 3rd person. Using TDMCars and VCMod. Anyone have a solution for this?
Do you think you can make a Car Alarm for all the cars.
Hey, fixed, sorry about that.
Can't get into 3rd person and the turn signals or nothing will work. Worked fine 2 days ago.
Hello, you made an update 2 hours ago but impossible to pass in third person to activate the girophar ...
Know how to fix the !vcmod, when you enter a car and it says type !vcmod in chat to edit car?
Hey everynoe, sorry it took a while to respond, busy week, as always.
@zacstothard: still having issues with DayZ models. For some reason the model name changes depending if its serverside or clientside.
@Brock: no, sorry, need to fuel it the proper way.
@Galaxy: will do.
@PowerF NOSCOP++: this has been patched some time ago, is this DarkRP? If so, something is overriding your pickpocketing blacklist.
@scrappi: you are right, I'll add in different sounds depending on the cars weight. This was actually a thing way back, was removed.
@CokeMEman: please rewatch my VCMod Fuel system showcase
@Linux: these two messages are not related. And the second one is basically missing the vehicle name, not an issue.
@Kindman: check your !vcmod chat menu for fuel consumption settings.
The fuel for all cars is 14, and barely goes down, and !vcmod wont work to edit car, please help
MDLCache: lonewolfie/jaguar_xfr_pol.mdl uses a different model version to the engine (got 49, expected 48) VCMod: vehicle data "Unknown" has been downloaded. Any idea on how i fix this?
How do i add money to buy Cars or Gas?
hey freemmaann, i just wanted to ask if you could make different tire break sounds, for example trucks that have bigger tires or big cars, sorry if im unclear
the players can pocket the petrol station how can ı fix it
With the new spike strips I find a lot of police on my server abusing them and I can't trace who placed them. Is it an option so that FPP makes it an entity belonging to that user so I can at least see who placed it instead of world? Ultimately maybe you should look at collaborating with bLogs so that you can check your logs who put them down or have a seperate SpikeLog in VCMod so we can keep track of that.
anyway I can just have fuel filled by entering an area rather then the petrol station?
yay ive been wanting to use that bus with vcmod for ages
Yup, today hopefully.
ok thanks and will the dayz bus get vcmod support any time soon
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