No problem. ;)
Notice
If you are looking for support you should instead create a support ticket.
Hey, thanks again for making such awesome update :DD
@zack: in the "!vcmod" chat menu,
@typad: I will be repairing that in a moment, need to bypass other addons overrides
@Segco: done, added a server-side option for brake/slip detection: https://gyazo.com/57dfe52ccf687da88c34c595a6a0bb38
Can you add a toggle for the new smoke and stuff, so maybe we can reduce lag?
The drive-by shooting doesn't work. The bullets hit the inside of the car and don't go outside of it.
how do i spawn car dealer and repair man in darkrp pls help
nissaM, effects are fully clientside. If you have FPS issues, you can alter any of the options yourself, particles or the road marks (those might cause some FPS drops). There are sliders for fade time, detail, draw distance.
For large servers there are many fps drops (effects) I have disabled them all. But I can not make it work better..
This update is fucking lit! THIS IS A MUST PURCHASE FOR ANYONE!
Update made me cum a little..
OMGGGG Its finally here! NICEE
Niceeeeee
update 11/10
this update looks dank :)
Nice update :)
1st!
Edit the base.
Is there a way to get cw 2.0 weapons to work?
Also, it would be great if you could add a function such as Vehicle:VC_GetTrailer()
@ ghost: Leave a ticket for any issue
@ 92carmnad: crap, will do in a second.
Please change GM:VC_TrailerAttatched to GM:VC_TrailerAttached on the VCMod Dev Corner.
One issue I found is that if you disable the mod it makes it so you can not go in 3rd person. Could you look into the issue.
Anyone know how to setup DarkRP Fire Mod with VCMod? (example : someone crashes a car into a tree, it explodes and creates a fire)
Administrator/options and personal/options
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