PivityGmodStore

Civs - Wandering NPCs

(49)(188)

You can always read the reviews or discuss this product

jaksam1074posted

Civs doesn't spawn in open places unless I set they can spawn in closed places too, why?

BobbleheadAuthorposted

Are you using the free version? That's a known behavior in the free version.

ThomasPurchasedposted

Npc destroy every doors, i delete areas but they continue to destroy doors, i will open open a server and it's very boring. How they do not destroys doors?

AtticusPurchasedposted

Someone should upload a bangclaw nav! Wont let me use the tool :(

BobbleheadAuthorposted

Unfortunately not. The more complex the AI is, the more it lags since GMod is single-threaded. :(

Private RyanPurchasedposted

Will it ever be possible to have civilians drive cars to add traffic and such?

BobbleheadAuthorposted

You can transfer a navmesh file easily. Just copy and paste the .nav file. The configuration is set in the config file included with the script.

Regraveposted

Can I transfer a save for navmesh and ingame configuration from one server to another? And if so, how would I go about doing that?

BobbleheadAuthorposted

It should work. If not, we can tool it together in a support ticket.

Shysleyposted

Any idea if this works in Basewars? Don't need it to really do anything, just having NPC's walking around would be fine :)

Regraveposted

I'm glad there's a free version or else I would've never found out my server crashes on map change. Thanks in advance man.

[BSG] Bright_Hawk [TSN]Purchasedposted

Idea for the future. you should make a Zombie DLC. It would be EPIC!

BobbleheadAuthorposted

(And you can disable auto-spawning from within the config file.)

BobbleheadAuthorposted

It works in Sandbox just fine. :)

ThatRandomWelshGuyposted

If I buy this and open Sandbox, does it still work? And If I don't want it enabled is there a command for it?

BobbleheadAuthorposted

The Thugs in the DLC will punch you to death and the Cops in the DLC will arrest you at melee range. No shooting though, sadly.

icryoverpiePurchasedposted

can they shoot i want them to kill if there legal going on

BobbleheadAuthorposted

No they just spawn anywhere they're permitted to walk. You can edit the navmesh to prevent them from spawning or walking to certain places.

If you'd like to make them spawn at certain spots you can probably use the npc spawnpoint addon available on the steam workshop.

Papa BambinoPurchasedposted

Is there a way to set spawn position for the npcs? If not, do you plan on adding something of the sort in the future?

BobbleheadAuthorposted

The Civs automatically spawn and despawn using a smart algorithm. So yes when one dies, new ones can spawn. And you can change the default models. Open a ticket for that one, it can be a little complicated. :)

FrymanPurchasedposted

If a civ is killed does another one spawn in their place? Also can I change the default models?

BobbleheadAuthorposted

I can help you write the code that would make that possible. :)

DunDUNDAN!posted

Would be interested in buying this if there was a way to make a civ have a chance to drop a configured weapon or entity, for example sometimes a civ could drop a pack of cigarattes?

leopoldfly123Purchasedposted

i have a weard bug that i cant kill npc but i can kill cops how do i fix this?

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