jaksam1074posted
Civs doesn't spawn in open places unless I set they can spawn in closed places too, why?
Civs doesn't spawn in open places unless I set they can spawn in closed places too, why?
Are you using the free version? That's a known behavior in the free version.
Npc destroy every doors, i delete areas but they continue to destroy doors, i will open open a server and it's very boring. How they do not destroys doors?
Someone should upload a bangclaw nav! Wont let me use the tool :(
Unfortunately not. The more complex the AI is, the more it lags since GMod is single-threaded. :(
Will it ever be possible to have civilians drive cars to add traffic and such?
You can transfer a navmesh file easily. Just copy and paste the .nav file. The configuration is set in the config file included with the script.
Can I transfer a save for navmesh and ingame configuration from one server to another? And if so, how would I go about doing that?
It should work. If not, we can tool it together in a support ticket.
Any idea if this works in Basewars? Don't need it to really do anything, just having NPC's walking around would be fine :)
I'm glad there's a free version or else I would've never found out my server crashes on map change. Thanks in advance man.
Idea for the future. you should make a Zombie DLC. It would be EPIC!
(And you can disable auto-spawning from within the config file.)
It works in Sandbox just fine. :)
If I buy this and open Sandbox, does it still work? And If I don't want it enabled is there a command for it?
The Thugs in the DLC will punch you to death and the Cops in the DLC will arrest you at melee range. No shooting though, sadly.
can they shoot i want them to kill if there legal going on
No they just spawn anywhere they're permitted to walk. You can edit the navmesh to prevent them from spawning or walking to certain places.
If you'd like to make them spawn at certain spots you can probably use the npc spawnpoint addon available on the steam workshop.
Is there a way to set spawn position for the npcs? If not, do you plan on adding something of the sort in the future?
The Civs automatically spawn and despawn using a smart algorithm. So yes when one dies, new ones can spawn. And you can change the default models. Open a ticket for that one, it can be a little complicated. :)
If a civ is killed does another one spawn in their place? Also can I change the default models?
I can help you write the code that would make that possible. :)
Would be interested in buying this if there was a way to make a civ have a chance to drop a configured weapon or entity, for example sometimes a civ could drop a pack of cigarattes?
i have a weard bug that i cant kill npc but i can kill cops how do i fix this?