Is it possible to lower the volume of the footsteps the civs make?
Notice
If you are looking for support you should instead create a support ticket.
I wouldn't put it out of the question. I've just been too busy with other projects to put work into it. More DLC will most likely come. :)
I'm supposing we won't be getting any new DLCs on this?
The DLC adds some of that. Check it out! :)
you should try and add it so the npcs comit crimes aswell >:)
Just make sure your server is registered with scriptenforcer.net :)
If you have any more problems just open a support ticket with the button on the left.---------->
Could you make it more compatible with Sandbox? That'd be amazing..
I'm getting these errors whenever I kill a civ, and they're corpses disappear, they don't even remain: [ERROR] addons/civs/lua/entities/npc_civ.lua:204: Calling net.Start with unpooled message name! [http://goo.gl/qcx0y]
- Start - [C]:-1
- unknown - addons/civs/lua/entities/npc_civ.lua:204
[ERROR] addons/civs/lua/entities/npc_civ.lua:204: Calling net.Start with unpooled message name! [http://goo.gl/qcx0y]
- Start - [C]:-1
- unknown - addons/civs/lua/entities/npc_civ.lua:204 3. TakeDamageInfo - [C]:-1 4. unknown - addons/gdcw usp/lua/entities/usp45round/init.lua:128
[ERROR] addons/civs/lua/entities/npc_civ.lua:204: Calling net.Start with unpooled message name! [http://goo.gl/qcx0y]
- Start - [C]:-1
- unknown - addons/civs/lua/entities/npc_civ.lua:204 3. TakeDamageInfo - [C]:-1 4. unknown - addons/gdcw usp/lua/entities/usp45round/init.lua:128
[ERROR] addons/civs/lua/entities/npc_civ.lua:204: Calling net.Start with unpooled message name! [http://goo.gl/qcx0y]
- Start - [C]:-1
- unknown - addons/civs/lua/entities/npc_civ.lua:204 3. TakeDamageInfo - [C]:-1 4. OnVehicleContact - addons/civs/lua/entities/npc_civ.lua:291 5. unknown - addons/civs/lua/entities/npc_civ.lua:266
I didn't add any specific support for it, but it shouldn't not-work. :)
The config should allow you to modify it to work for Nutscript if there are problems.
Does this support nutscript
(If I forget, just send me a message haha)
Not using current config settings, but I'll add this as an option in the near future. :)
Is it possible, using the current configuration, to allow Civs to compensate for the number of player slots free? So for example, if the server had 32 slots and 10 players were on the server, then there would be a maximum of 22 Civs.
Oh my script handles its corpses properly. I custom-coded that part.
[Ftastic] Kaidaposted
i'm not talking about your addon .... i'm talking about BASE npc from Gmod , corpse doesnt disappear , Was wondering If your Addon was the Same For corpse , If you read carefully you will see that my previous comment was a question :)
This is because you're probably using a leaked version of the script. (It shows that you haven't purchased it).
[Ftastic] Kaidaposted
On DarkRp when killed, do corpse disapear cause when i spawn and kill an Npc it stay there forever hope this is not the same
They will work to a degree.
Work on sandbox and murder?
paperlacksposted
Reported script for being too unique
love it nice work
You would have to do some custom coding. Open a ticket if you have questions.
How to I make their bodies not disappear and make them stay scared?
Just put them in your maps folder. :)
If I use one of the finished navmeshs for another addon where do I put them?
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