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Civs - Wandering NPCs

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You can always read the reviews or discuss this product

PretPurchasedposted

Is it possible to lower the volume of the footsteps the civs make?

BobbleheadAuthorposted

I wouldn't put it out of the question. I've just been too busy with other projects to put work into it. More DLC will most likely come. :)

8ZPurchasedposted

I'm supposing we won't be getting any new DLCs on this?

BobbleheadAuthorposted

The DLC adds some of that. Check it out! :)

[TME-O] SausagePurchasedposted

you should try and add it so the npcs comit crimes aswell >:)

BobbleheadAuthorposted

Just make sure your server is registered with scriptenforcer.net :)

If you have any more problems just open a support ticket with the button on the left.---------->

GrifPurchasedposted

Could you make it more compatible with Sandbox? That'd be amazing..

GrifPurchasedposted

I'm getting these errors whenever I kill a civ, and they're corpses disappear, they don't even remain: [ERROR] addons/civs/lua/entities/npc_civ.lua:204: Calling net.Start with unpooled message name! [http://goo.gl/qcx0y]

  1. Start - [C]:-1
  2. unknown - addons/civs/lua/entities/npc_civ.lua:204

[ERROR] addons/civs/lua/entities/npc_civ.lua:204: Calling net.Start with unpooled message name! [http://goo.gl/qcx0y]

  1. Start - [C]:-1
  2. unknown - addons/civs/lua/entities/npc_civ.lua:204 3. TakeDamageInfo - [C]:-1 4. unknown - addons/gdcw usp/lua/entities/usp45round/init.lua:128

[ERROR] addons/civs/lua/entities/npc_civ.lua:204: Calling net.Start with unpooled message name! [http://goo.gl/qcx0y]

  1. Start - [C]:-1
  2. unknown - addons/civs/lua/entities/npc_civ.lua:204 3. TakeDamageInfo - [C]:-1 4. unknown - addons/gdcw usp/lua/entities/usp45round/init.lua:128

[ERROR] addons/civs/lua/entities/npc_civ.lua:204: Calling net.Start with unpooled message name! [http://goo.gl/qcx0y]

  1. Start - [C]:-1
  2. unknown - addons/civs/lua/entities/npc_civ.lua:204 3. TakeDamageInfo - [C]:-1 4. OnVehicleContact - addons/civs/lua/entities/npc_civ.lua:291 5. unknown - addons/civs/lua/entities/npc_civ.lua:266
BobbleheadAuthorposted

I didn't add any specific support for it, but it shouldn't not-work. :)

The config should allow you to modify it to work for Nutscript if there are problems.

MisfitPurchasedposted

Does this support nutscript

BobbleheadAuthorposted

(If I forget, just send me a message haha)

BobbleheadAuthorposted

Not using current config settings, but I'll add this as an option in the near future. :)

[GGS] 92carmnadPurchasedposted

Is it possible, using the current configuration, to allow Civs to compensate for the number of player slots free? So for example, if the server had 32 slots and 10 players were on the server, then there would be a maximum of 22 Civs.

BobbleheadAuthorposted

Oh my script handles its corpses properly. I custom-coded that part.

[Ftastic] Kaidaposted

i'm not talking about your addon .... i'm talking about BASE npc from Gmod , corpse doesnt disappear , Was wondering If your Addon was the Same For corpse , If you read carefully you will see that my previous comment was a question :)

BobbleheadAuthorposted

This is because you're probably using a leaked version of the script. (It shows that you haven't purchased it).

[Ftastic] Kaidaposted

On DarkRp when killed, do corpse disapear cause when i spawn and kill an Npc it stay there forever hope this is not the same

BobbleheadAuthorposted

They will work to a degree.

Yoh SambrePurchasedposted

Work on sandbox and murder?

paperlacksposted

Reported script for being too unique

love it nice work

BobbleheadAuthorposted

You would have to do some custom coding. Open a ticket if you have questions.

DetectiveTyronePurchasedposted

How to I make their bodies not disappear and make them stay scared?

BobbleheadAuthorposted

Just put them in your maps folder. :)

[FMG] Fullmetal Alchemistposted

If I use one of the finished navmeshs for another addon where do I put them?

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