I had an idea! Perhaps some Civs can talk to each other? Like one guy says something and another says something else in response. Then they can just walk away or continue talking. Either that or that can just say things randomly as they walk around.
Notice
If you are looking for support you should instead create a support ticket.
It's definitely a website issue. Contact support and they can help you. :)
Fire Pugposted
I'm having trouble buying this it keeps saying "payment can not be taken at this time" I dont know if you can help but if its a website issue let me know.
All we need now is looking at one and saying !stay and !goodboy
That error seems to be from an old version.
Try using the newest version, I just now updated the workshop and garrysmods.org. :)
❄Meignificoposted
I use it on a dedicated server with sv_cheats 1 (not on config i force it ingame). And that was the serverside error :)
If you enable sv_cheats 1 then it should bypass that error entirely.
Is that a serverside or client-side error? Is it blue or yellow? And are you running it in singleplayer or multiplayer?
❄Meignificoposted
When i try the free addon i get this error using the nav editing [ERROR] addons/civs_free/lua/weapons/weapon_nav_editor.lua:92: attempt to index global 'chat' (a nil value)
- unknown - addons/civs_free/lua/weapons/weapon_nav_editor.lua:92 Any help? :(
I'm not sure why the engine does that automatically but I don't know how to disable it.
Is that possible to avoid player downloading the .nav ?
Humongous maps cause the lag. Another relic of source engine navigation meshes.
There must be a way to make it work without lagging?
Yeah no change. That's a problem with the source engine.
Are big maps like rp_rockford_v2b still causing lag? I'm uncertain whether I should use it on my server right now.
Drop me a support ticket and we can work it out. :)
hey i have the despawn mode set to pvs but none despawn and if i set it to line of sight they despawn all the time right in front of me
All navmesh editing needs to be done in a singleplayer game. There is more information at the top of the config file. :)
Hi ! I don't know how to make a navmesh on my map. And, on my server, I don't see the lines on the road.
Yes you can but it's something of a process to do so :(
skyposted
Can you customize the models?
Go to your Steam Library, then right click on garry's mod and click properties. Select the Local Files tab and click "Browse Local Files...". Then go to garrysmod->maps->map_file_name.nav and move it to your server's maps folder. :)
Cody #Teamcorbeauposted
Huu, when I have finished, how can I import to the server pls ?
Cody #Teamcorbeauposted
ha ok thank you :)
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