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Civs - Wandering NPCs

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You can always read the reviews or discuss this product

The Player Unknown & AatkinsPurchasedposted

I had an idea! Perhaps some Civs can talk to each other? Like one guy says something and another says something else in response. Then they can just walk away or continue talking. Either that or that can just say things randomly as they walk around.

BobbleheadAuthorposted

It's definitely a website issue. Contact support and they can help you. :)

Fire Pugposted

I'm having trouble buying this it keeps saying "payment can not be taken at this time" I dont know if you can help but if its a website issue let me know.

LiamPurchasedModeratorposted

All we need now is looking at one and saying !stay and !goodboy

BobbleheadAuthorposted

That error seems to be from an old version.

Try using the newest version, I just now updated the workshop and garrysmods.org. :)

❄Meignificoposted

I use it on a dedicated server with sv_cheats 1 (not on config i force it ingame). And that was the serverside error :)

BobbleheadAuthorposted

If you enable sv_cheats 1 then it should bypass that error entirely.

BobbleheadAuthorposted

Is that a serverside or client-side error? Is it blue or yellow? And are you running it in singleplayer or multiplayer?

❄Meignificoposted

When i try the free addon i get this error using the nav editing [ERROR] addons/civs_free/lua/weapons/weapon_nav_editor.lua:92: attempt to index global 'chat' (a nil value)

  1. unknown - addons/civs_free/lua/weapons/weapon_nav_editor.lua:92 Any help? :(
BobbleheadAuthorposted

I'm not sure why the engine does that automatically but I don't know how to disable it.

.#Tisax190Purchasedposted

Is that possible to avoid player downloading the .nav ?

BobbleheadAuthorposted

Humongous maps cause the lag. Another relic of source engine navigation meshes.

John ReesePurchasedposted

There must be a way to make it work without lagging?

BobbleheadAuthorposted

Yeah no change. That's a problem with the source engine.

8ZPurchasedposted

Are big maps like rp_rockford_v2b still causing lag? I'm uncertain whether I should use it on my server right now.

BobbleheadAuthorposted

Drop me a support ticket and we can work it out. :)

|-Tails-|Purchasedposted

hey i have the despawn mode set to pvs but none despawn and if i set it to line of sight they despawn all the time right in front of me

BobbleheadAuthorposted

All navmesh editing needs to be done in a singleplayer game. There is more information at the top of the config file. :)

AlmarchandPurchasedposted

Hi ! I don't know how to make a navmesh on my map. And, on my server, I don't see the lines on the road.

BobbleheadAuthorposted

Yes you can but it's something of a process to do so :(

skyposted

Can you customize the models?

BobbleheadAuthorposted

Go to your Steam Library, then right click on garry's mod and click properties. Select the Local Files tab and click "Browse Local Files...". Then go to garrysmod->maps->map_file_name.nav and move it to your server's maps folder. :)

Cody #Teamcorbeauposted

Huu, when I have finished, how can I import to the server pls ?

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