You can only generate a navmesh in a single player game. :)
Notice
If you are looking for support you should instead create a support ticket.
Cody #Teamcorbeauposted
Hi, I make a server for a friend that have bought the script but I d'ont understand how the navmesh tool work because I writ sv_cheats 1 in the log of the server and i click on generate but after the server crash can you help my ? I play on the map evocity2_v5p. Thank, Cody (I am French sorry for my bad English.)
If the demo is confusing to you, you should have one of your other players or admins give it a try. Its designed to be as simple as possible, though its certainly a complicated setup.
I'm interested in this but I downloaded the demo and it makes absolutely NO sense to me.
You can use the config. Open a ticket if you can't figure it out. :)
Tried it it works really nice :P, how do i set the cop teams?
so rp_evocity_v33x isn't recommended? with the nav file provided
Some maps are weird. They need a skybox ceiling, for one. Try disabling outdoors only mode in the config.
Avernusposted
civs don't auto spawn on my map? I am very familiar with the nav mesh tool, and generated a proper nav mesh for my map, but they don't spawn?
Someone in your community might be willing to do it for you. I'm too busy these days to make navmeshes myself. Best of luck!
I am ready to offer you $ 5 via paypal in exchange for a complete & clean navmesh for map rp_groundscamp
(Yes I am very lazy to learn the tool x_x)
Any small to medium map with a navmesh should work.
So does it work on any small to medium sized map with a navmesh or only the maps you provided navmeshes for?
- Civs can not use doors, unfortunately.
- I don't understand this question. Yes, the editing is accurate, if that is what you are asking.
- It is completely compatible with Sandbox with no errors. There are just fewer features.
I'm glad you're interested in the script! :)
Hello ! , I intend to take this addons absolutely genial in the concept but I have that questions:
The bot are smart has it point? (Can they walk freely in a map by opening doors and other?).
Navmesh Editing and Accurate? (I do not want to bot being the one behind the others)
Compatible Sandbox completely with DLC? (No lua error under the pretext that a function of the darkrp is not found or I do not know what ..).
Thank you for taking the time to read hoping to be one of the last buyer: p
ps: sorry for my bad english i'm french ^^'
I'm not busy with SE but to answer your question, maybe. I am working on a tool right now which could help with that. Thanks for the suggestion! :)
Unsure with how busy you are as of lately with the whole SE thing, that I'm unsure where to drop suggestions. Could we get a way to distinguish where specific types of civs can spawn? :) that'd be great.
Yep give me a couple hours.
Scriptenforcer has shut down. Are you going to make the script work without it?
Make sure to restart your server after setting up SE.
If the problem persists, please open a support ticket, I'd be glad to help. :)
I added them in and setup script enforcer. No civs are spawning
You can join the server and hear them for yourself lol. 66.150.214.99:27015 Its actually kinda creepy when I'm playing at 3am and only a handful of us are online in the same base and you hear them walking outside XD
Yes, if there are two or more of them the footstep sounds loop over each other. You can actually hear them pretty far away, from the fountain on rp_downtown_V4c_v2c if I stand near the fountain downtown I can hear them walking by the CP.
They make footsteps for you? :o
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